PVRTC: the most efficient texture compression standard for the mobile graphics world

After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression standard, we now look at how PVRTC works and compare it.

PowerVR SGX544, a modern GPU for today’s leading platforms

PowerVR SGX544 is the second member of Imagination’s PowerVR Series5XT family. It can be implemented as a high-performance 4-pipeline single core or in.

4K TVs and the Connected Home take center stage

The dust is starting to settle over one of the largest consumer electronics shows of the year so it’s the perfect time to review some of the best.

Imagination’s List-o-mania: The most exciting announcements in 2012 for smartphones, tablets and handheld consoles

Whether it’s the Top 50 Internet of Things applications, UK’s Trending Searches for 2012, Tom’s Hardware multi-part holiday gift guide or the Top 10 games.

PowerVR G6630: go fast or go home

Here at Imagination we have a simple goal: to set a new benchmark in efficiency with each GPU core of the PowerVR graphics IP family we release..

Do more with the new PowerVR Graphics SDK v3.0

Imagination’s PowerVR Graphics SDK v3.0 is out and we are now ready to reveal the exciting features, tools and utilities we’ve made available to.

Great graphics IP, it’s about software too

It’s common to think of Imagination Technologies and companies like us that are in the business of selling world-class semiconductor IP that powers some.

The rise of GPU compute

If you were ploughing a field, which would you rather use: two strong oxen or 1024 chickens?” Seymour Cray, the father of supercomputing

PowerVR Graphics: We Render Funny

We are now back from various shows around the world where we had lots of discussion with developers about the use and longevity of Imagination’s Tile.