PVRTC: the most efficient texture compression standard for the mobile graphics world
After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression standard, we now look at how PVRTC works and compare it.
After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression standard, we now look at how PVRTC works and compare it.
PowerVR SGX544 is the second member of Imagination’s PowerVR Series5XT family. It can be implemented as a high-performance 4-pipeline single core or in.
The dust is starting to settle over one of the largest consumer electronics shows of the year so it’s the perfect time to review some of the best.
Whether it’s the Top 50 Internet of Things applications, UK’s Trending Searches for 2012, Tom’s Hardware multi-part holiday gift guide or the Top 10 games.
Here at Imagination we have a simple goal: to set a new benchmark in efficiency with each GPU core of the PowerVR graphics IP family we release..
Imagination’s PowerVR Graphics SDK v3.0 is out and we are now ready to reveal the exciting features, tools and utilities we’ve made available to.
It’s common to think of Imagination Technologies and companies like us that are in the business of selling world-class semiconductor IP that powers some.
“If you were ploughing a field, which would you rather use: two strong oxen or 1024 chickens?” Seymour Cray, the father of supercomputing
We are now back from various shows around the world where we had lots of discussion with developers about the use and longevity of Imagination’s Tile.
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