Unite 2014, Seattle: PowerVR Ray Tracing behind the lightmaps in the Unity editor
This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth...
This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth...
Intel® Atom™ processor Z3460/Z3480 supports OpenGL ES 3.0 and OpenCL 1.2 out of the box Alexandru...
While writing the conclusion for the article announcing OpenGL® ES 3.1 conformance for PowerVR...
We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with...
For the past month, many of you have been asking on social media or in the comments section of our...
Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage...
Fur effects have traditionally presented a significant challenge in real-time graphics. The latest...
GDC 2014 marks perhaps one of the most important chapters in the history of mobile graphics. This...
Marketing of modern graphics processors involves comparing many low-level performance metrics. For...
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