---
title: Imagination Blog (33)
description: (33)
---

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# Imagination Blog

##### Technology, news and insights

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/PowerVR-Rogue-Graphics-IP-GPU-roadmap-1.png)](https://blog.imaginationtech.com/the-complete-guide-to-powervr-rogue-gpus-specifications-features-api-support/)

## [The complete guide to PowerVR Rogue GPUs: specifications, features, API support](https://blog.imaginationtech.com/the-complete-guide-to-powervr-rogue-gpus-specifications-features-api-support/)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

While writing the conclusion for the article announcing OpenGL® ES 3.1 conformance for PowerVR...

[Read more](https://blog.imaginationtech.com/the-complete-guide-to-powervr-rogue-gpus-specifications-features-api-support/)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/deferred-lighting-1.jpg)](https://blog.imaginationtech.com/powervr-rogue-gpus-achieve-opengl-es-3-1-conformance-we-go-hands-on-with-a-compute-demo/)

## [PowerVR Rogue GPUs achieve OpenGL ES 3.1 conformance, we go hands-on with a compute demo](https://blog.imaginationtech.com/powervr-rogue-gpus-achieve-opengl-es-3-1-conformance-we-go-hands-on-with-a-compute-demo/)

[Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with...

[Read more](https://blog.imaginationtech.com/powervr-rogue-gpus-achieve-opengl-es-3-1-conformance-we-go-hands-on-with-a-compute-demo/)

### Subscribe to our blog

### Introducing E-Series GPU

 Imagination E-Series GPU IP breaks through the barriers of throughput, memory, and power at the edge.Built for next-gen AI, E-Series delivers high performance and adaptability across mobile, automotive, desktop, and consumer markets, avoiding the rigidity of fixed-function accelerators while retaining the flexibility of GPU programmability. 

[Learn more](https://www.imaginationtech.com/products/e-series/)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/Hybrid-ray-tracing-in-a-rasterized-game-engine-hard-shadows-3-1-1.jpg)](https://blog.imaginationtech.com/implementing-hybrid-ray-tracing-rasterized-game-engine/)

## [Implementing hybrid ray tracing in a rasterized game engine](https://blog.imaginationtech.com/implementing-hybrid-ray-tracing-rasterized-game-engine/)

[Ray tracing](https://blog.imaginationtech.com/tag/ray-tracing) [Developers](https://blog.imaginationtech.com/tag/developers)

4 min read

For the past month, many of you have been asking on social media or in the comments section of our...

[Read more](https://blog.imaginationtech.com/implementing-hybrid-ray-tracing-rasterized-game-engine/)

## [Launching the ray tracing PowerVR Wizard GPUs at GDC 2014: coverage roundup](https://blog.imaginationtech.com/launching-ray-tracing-powervr-wizard-gpus-gdc-2014/)

[GPU](https://blog.imaginationtech.com/tag/gpu)

Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage...

[Read more](https://blog.imaginationtech.com/launching-ray-tracing-powervr-wizard-gpus-gdc-2014/)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/PVRShell0308-1.jpg)](https://blog.imaginationtech.com/soft-kitty-overview-latest-opengl-es-3-0-tech-demo-imagination/)

## [Soft Kitty: An overview of the latest OpenGL ES 3.0 technical demo from Imagination](https://blog.imaginationtech.com/soft-kitty-overview-latest-opengl-es-3-0-tech-demo-imagination/)

[Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

Fur effects have traditionally presented a significant challenge in real-time graphics. The latest...

[Read more](https://blog.imaginationtech.com/soft-kitty-overview-latest-opengl-es-3-0-tech-demo-imagination/)

## [(Ray) Trace your steps at GDC 2014 with Imagination](https://blog.imaginationtech.com/ray-trace-steps-gdc-2014-imagination/)

[Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

GDC 2014 marks perhaps one of the most important chapters in the history of mobile graphics. This...

[Read more](https://blog.imaginationtech.com/ray-trace-steps-gdc-2014-imagination/)

## [Graphics cores: trying to compare apples to apples](https://blog.imaginationtech.com/graphics-cores-trying-compare-apples-apples/)

[GPU](https://blog.imaginationtech.com/tag/gpu)

5 min read

Marketing of modern graphics processors involves comparing many low-level performance metrics. For...

[Read more](https://blog.imaginationtech.com/graphics-cores-trying-compare-apples-apples/)

## [Allwinner UltraOcta A80 processor packs a PowerVR Series6 GPU with 64 cores](https://blog.imaginationtech.com/allwinner-ultraocta-a80-processor-packs-powervr-series6-gpu-64-cores/)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

First previewed at CES 2014, the Allwinner UltraOcta A80 processor is now making its formal debut...

[Read more](https://blog.imaginationtech.com/allwinner-ultraocta-a80-processor-packs-powervr-series6-gpu-64-cores/)

## [PowerVR GX6650: redefining performance in mobile with 192 cores](https://blog.imaginationtech.com/powervr-gx6650-redefining-performance-mobile-192-cores/)

[Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

Welcome – This post is a few years old now and we wanted to let you know about a more up to date...

[Read more](https://blog.imaginationtech.com/powervr-gx6650-redefining-performance-mobile-192-cores/)

[«](https://blog.imaginationtech.com/page/1) [1](https://blog.imaginationtech.com/page/1) [...](https://blog.imaginationtech.com/page/28)

[31](https://blog.imaginationtech.com/page/31) [32](https://blog.imaginationtech.com/page/32) [33](https://blog.imaginationtech.com/page/33) [34](https://blog.imaginationtech.com/page/34) [35](https://blog.imaginationtech.com/page/35)

[...](https://blog.imaginationtech.com/page/37) [37](https://blog.imaginationtech.com/page/37) [»](https://blog.imaginationtech.com/page/37)

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