The future of graphics is here: PowerVR Series6XT GPUs go Rogue at CES 2014
CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores...
CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores...
Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and...
The past year has seen our PowerVR graphics technologies maintaining and extending their...
As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more...
If you think of smartphones and tablets as the go-to devices for personal computing, you’ve...
The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new...
Mobile phones have been visually-oriented devices since the appearance of the first camera phones,...
As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated...
By definition, mobile application scenarios must be power efficient. The reason for this is simple:...
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