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    Imagination Blog

    Technology, news and insights
    GPU

    MediaTek MT8135 brings PowerVR Series6 GPUs to a mobile device near you

    1 min read

    Over the years, our close partnership with MediaTek has resulted in the release of some very...

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    Developers

    Understanding PowerVR Series5XT: The PowerVR Insider ecosystem and final thoughts

    3 min read

    Now that we’ve discussed topics such as essential market requirement support, stunning hardware...

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    Introducing IMG CXM

    IMG CXM brings seamless visual experiences to cost-sensitive consumer devices. IMG CXM is also the smallest GPU to support HDR user interfaces natively.

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    Developers

    Understanding PowerVR Series5XT: PowerVR’s hardware is nothing without software optimization

    2 min read

    Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility...

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    Developers

    Understanding PowerVR Series5XT: PowerVR’s market leading fillrate efficiency

    1 min read

    It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is...

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    Developers

    Understanding PowerVR Series5XT: YUV colour space conversions and the 2D core

    1 min read

    Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs...

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    Developers

    Understanding PowerVR Series5XT: PVRTC, PVRTC2 and texture compression

    2 min read

    One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture...

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    Developers

    Running Renderscript efficiently with PowerVR GPUs on Android

    2 min read

    Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1),...

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    Developers

    Understanding PowerVR Series5XT: Multithreading, multitasking ALUs, the MicroKernel and core scalability

    4 min read

    A unified architecture means that the ALUs (Arithmetic Logic Units – the bits of the hardware that...

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    Developers

    Understanding PowerVR Series5XT: PowerVR, TBDR and architecture efficiency

    2 min read

    In the previous three sections, I discussed the need to match market requirements, our rapid...

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