Understanding PowerVR Series5XT: PowerVR’s market leading fillrate efficiency

It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is in actual measurable recognisable efficiency benefits..

Understanding PowerVR Series5XT: YUV colour space conversions and the 2D core

Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs increasingly become GFLOPS monsters to handle advanced.

Understanding PowerVR Series5XT: PVRTC, PVRTC2 and texture compression

One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture mapping. This is especially true with increasing screen.

Running Renderscript efficiently with PowerVR GPUs on Android

Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1), Google’s popular operating system for mobile and embedded.

Understanding PowerVR Series5XT: Multithreading, multitasking ALUs, the MicroKernel and core scalability

A unified architecture means that the ALUs (Arithmetic Logic Units – the bits of the hardware that do all the number crunching as part of shader or.

Understanding PowerVR Series5XT: PowerVR, TBDR and architecture efficiency

In the previous three sections, I discussed the need to match market requirements, our rapid adoption of multiple graphics APIs, and our uncompromising.

Understanding PowerVR Series5XT: PowerVR and GPU compute

In my last two articles, I’ve explained how PowerVR Series5XT GPUs are able to go beyond the basic feature set of graphics APIs like OpenGL ES and.

Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards adoption

On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung Exynos 5 Octa SoC with a PowerVR SGX544MP3 GPU core..

Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards

On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung Exynos 5 Octa SoC with a PowerVR Series5XT SGX544MP3.

PVRTC: the most efficient texture compression standard for the mobile graphics world

After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression standard, we now look at how PVRTC works and compare it.