As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated to efficiency. The PowerVR ‘Rogue’ architecture is our.
By definition, mobile application scenarios must be power efficient. The reason for this is simple: they run from a battery. The target is to allow a.
GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care about it for mobile devices?
Over the years, our close partnership with MediaTek has resulted in the release of some very innovative platforms that have set important benchmarks for.
Now that we’ve discussed topics such as essential market requirement support, stunning hardware features and optimal driver software, the last (but.
Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility and scalability, it can all be let down by poor and.
It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is in actual measurable recognisable efficiency benefits..
Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs increasingly become GFLOPS monsters to handle advanced.
One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture mapping. This is especially true with increasing screen.
Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1), Google’s popular operating system for mobile and embedded.