PowerVR, the mobile GPU architecture for compute

As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated to efficiency. The PowerVR ‘Rogue’ architecture is our.

Mobile GPU compute must be practical GPU compute

By definition, mobile application scenarios must be power efficient. The reason for this is simple: they run from a battery. The target is to allow a.

GPU compute – what is it and why do we care?

GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care about it for mobile devices?

MediaTek MT8135 brings PowerVR Series6 GPUs to a mobile device near you

Over the years, our close partnership with MediaTek has resulted in the release of some very innovative platforms that have set important benchmarks for.

Understanding PowerVR Series5XT: The PowerVR Insider ecosystem and final thoughts

Now that we’ve discussed topics such as essential market requirement support, stunning hardware features and optimal driver software, the last (but.

Understanding PowerVR Series5XT: PowerVR’s hardware is nothing without software optimization

Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility and scalability, it can all be let down by poor and.

Understanding PowerVR Series5XT: PowerVR’s market leading fillrate efficiency

It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is in actual measurable recognisable efficiency benefits..

Understanding PowerVR Series5XT: YUV colour space conversions and the 2D core

Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs increasingly become GFLOPS monsters to handle advanced.

Understanding PowerVR Series5XT: PVRTC, PVRTC2 and texture compression

One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture mapping. This is especially true with increasing screen.

Running Renderscript efficiently with PowerVR GPUs on Android

Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1), Google’s popular operating system for mobile and embedded.