A look at the PowerVR graphics architecture: Tile-based rendering
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I.
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I.
Having managed several university programmes for some of the world’s leading semiconductor companies, I have found that there are three reasons why.
Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been.
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.
A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices using these SoCs that you can buy worldwide.
We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held on.
CES 2015 was a great way to kick off the new year in style. This time around the focus was placed on refining and improving the user experience rather.
If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry.
Smart glasses are an example of high-end output wearables; whether they’re used in industrial applications or to augment our everyday life, smart glasses.
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