Five steps to adding ray tracing to an OpenGL ES-based deferred lighting system
To render images at interactive framerates, engines have to approximate the behaviour of real world...
To render images at interactive framerates, engines have to approximate the behaviour of real world...
In my last blog post I offered a solution to successfully reduce latency in VR by using single...
When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite...
VR requires the support of many components in modern phones. This starts with the sensor for...
It was clear last week at the annual Embedded Vision Summit in Santa Clara that the time of...
There are many phrases and concepts that have entered our subconscious via pop culture. One of my...
Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been...
At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the...
The focus of this posting is to show Unity artists how easy it can be to add true reflections and...
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