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    Imagination Blog

    Technology, news and insights

    The future of graphics is here: PowerVR Series6XT GPUs go Rogue at CES 2014

    Developers
    4 min read

    CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores...

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    New PowerVR Series6XE GPUs bring OpenGL ES 3.0 graphics to everyone

    GPU Developers
    4 min read

    Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and...

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    Introducing Imagination DXTP GPU

    Imagination DXTP redefines graphics and compute acceleration for smartphones and other power-constrained devices. Designed for exceptional efficiency, it delivers the performance needed to run AI, gaming, and user interfaces smoothly and continuously, all day long.

    Download

    Making lists is fun: best mobile games of 2013

    Mobile
    6 min read

    The past year has seen our PowerVR graphics technologies maintaining and extending their...

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    Understanding OpenGL ES: Multi-thread and multi-window rendering

    Developers
    4 min read

    As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more...

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    Building efficient multimedia architectures for consumer electronics and mobile computing

    Developers
    6 min read

    If you think of smartphones and tablets as the go-to devices for personal computing, you’ve...

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    PowerVR Graphics SDK v3.2 brings advanced features in PVRTrace and PVRTune

    Developers
    2 min read

    The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new...

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    Instagram-like computational photography with PowerVR SGX GPUs

    Developers
    4 min read

    Mobile phones have been visually-oriented devices since the appearance of the first camera phones,...

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    PowerVR, the mobile GPU architecture for compute

    Developers
    4 min read

    As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated...

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    Mobile GPU compute must be practical GPU compute

    Developers
    2 min read

    By definition, mobile application scenarios must be power efficient. The reason for this is simple:...

    Read more
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