Understanding PowerVR Series5XT: YUV colour space conversions and the 2D core
Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs...
Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs...
One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture...
Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1),...
A unified architecture means that the ALUs (Arithmetic Logic Units – the bits of the hardware that...
In the previous three sections, I discussed the need to match market requirements, our rapid...
In my last two articles, I’ve explained how PowerVR Series5XT GPUs are able to go beyond the basic...
On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung...
On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung...
After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression...
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