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    Imagination Blog

    Technology, news and insights

    (Ray) Trace your steps at GDC 2014 with Imagination

    Developers
    3 min read

    GDC 2014 marks perhaps one of the most important chapters in the history of mobile graphics. This...

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    Graphics cores: trying to compare apples to apples

    GPU
    5 min read

    Marketing of modern graphics processors involves comparing many low-level performance metrics. For...

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    Introducing E-Series GPU

    Imagination E-Series GPU IP breaks through the barriers of throughput, memory, and power at the edge.Built for next-gen AI, E-Series delivers high performance and adaptability across mobile, automotive, desktop, and consumer markets, avoiding the rigidity of fixed-function accelerators while retaining the flexibility of GPU programmability.

    Learn more

    Allwinner UltraOcta A80 processor packs a PowerVR Series6 GPU with 64 cores

    Developers
    2 min read

    First previewed at CES 2014, the Allwinner UltraOcta A80 processor is now making its formal debut...

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    PowerVR GX6650: redefining performance in mobile with 192 cores

    Developers
    3 min read

    Welcome – This post is a few years old now and we wanted to let you know about a more up to date...

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    Smart glasses: The first wave of wearable and connected devices integrating Imagination IP

    AR IoT
    2 min read

    Over the past few months, we’ve seen a new wave of announcements related to the Internet of Things...

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    The future of graphics is here: PowerVR Series6XT GPUs go Rogue at CES 2014

    Developers
    4 min read

    CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores...

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    New PowerVR Series6XE GPUs bring OpenGL ES 3.0 graphics to everyone

    GPU Developers
    4 min read

    Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and...

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    Making lists is fun: best mobile games of 2013

    Mobile
    6 min read

    The past year has seen our PowerVR graphics technologies maintaining and extending their...

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    Understanding OpenGL ES: Multi-thread and multi-window rendering

    Developers
    4 min read

    As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more...

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