Understanding OpenGL ES: Multi-thread and multi-window rendering
As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand.
As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand.
If you think of smartphones and tablets as the go-to devices for personal computing, you’ve probably wondered quite a few times how technology has evolved.
The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new features we’ve included in PowerVR Graphics SDK v3.2,.
Mobile phones have been visually-oriented devices since the appearance of the first camera phones, and today user-produced content has been a driving.
As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated to efficiency. The PowerVR ‘Rogue’ architecture is our.
By definition, mobile application scenarios must be power efficient. The reason for this is simple: they run from a battery. The target is to allow a.
GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care about it for mobile devices?
Over the years, our close partnership with MediaTek has resulted in the release of some very innovative platforms that have set important benchmarks for.
Now that we’ve discussed topics such as essential market requirement support, stunning hardware features and optimal driver software, the last (but.
If you have any enquiries regarding any of our blog posts, please contact:
benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511
© Imagination Technologies Limited. All rights reserved.