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    Imagination Blog

    Technology, news and insights

    Imagination’s smart, efficient approach to mobile compute

    Developers
    1 min read

    Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more...

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    New devices using PowerVR Series6XT GPUs: MediaTek MT8173 and Renesas R-Car H3

    Automotive
    2 min read

    One way of looking at the future of consumer electronics is to analyze markets where there is room...

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    Introducing Imagination DXTP GPU

    Imagination DXTP redefines graphics and compute acceleration for smartphones and other power-constrained devices. Designed for exceptional efficiency, it delivers the performance needed to run AI, gaming, and user interfaces smoothly and continuously, all day long.

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    Measuring GPU compute performance

    GPU
    2 min read

    After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a...

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    Vulkan: Scaling to multiple threads

    Developers
    5 min read

    We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other...

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    Vulkan: High efficiency on mobile

    Developers
    6 min read

    Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be...

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    Vulkan: One API for all platforms

    Developers
    5 min read

    This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH...

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    Heterogeneous compute case study: image convolution filtering

    GPU

    In a previously published article, I offered a quick guide to writing OpenCL kernels for PowerVR...

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    A quick guide to writing OpenCL kernels for PowerVR Rogue GPUs

    GPU

    This article and a follow-up to be published next month introduce OpenCL programming for the...

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    Gnomes per second in Vulkan and OpenGL ES

    Developers
    5 min read

    It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then,...

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