PowerVR at GDC 2016: ray tracing and high-end graphics on mobile
At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the...
At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the...
The focus of this posting is to show Unity artists how easy it can be to add true reflections and...
Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been...
With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination...
Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting...
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major...
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture...
This is the first in a short series of posts about our recent collaboration with Chukong...
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