Turning Conv2D into a Practical GPU Compute Pattern
This is part of a series of blogs from Mario on optimising edge AI for GPUs including From...
This is part of a series of blogs from Mario on optimising edge AI for GPUs including From...
This is part of a series of blogs from Mario on optimising edge AI for GPUs including From...
This is part of a series of blogs from Mario on optimising edge AI for GPUs including Turning...
Part 2: Recap Welcome to the second part of this two-part blog series about how to accelerate large...
Forty-five years ago, my father was studying radio engineering in the Soviet Union. The transistors...
This is part of a series of blogs from Mario on optimising edge AI for GPUs including From...
For many years, improvements in SoC performance came from process scaling and integrating more...
AI workloads feature matrix multiplications in a variety of number formats, such as INT8, FP4, FP8,...
This article summarizes the foundational work we’ve been doing to support multiple GPU...
Watch: An Introduction to PVRTune (13 mins) When you start analysing performance on real hardware,...
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