Tiling positive or how Vulkan maps to PowerVR GPUs
Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been...
Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been...
With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination...
Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting...
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major...
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture...
This is the first in a short series of posts about our recent collaboration with Chukong...
Graphics on mobile devices have seen an incredible evolution in the last decade.
About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs,...
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