GPU performance analysis on Fantasy Warrior 3D with PVRTune
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture...
This is the first in a short series of posts about our recent collaboration with Chukong...
Graphics on mobile devices have seen an incredible evolution in the last decade.
About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs,...
Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more...
One way of looking at the future of consumer electronics is to analyze markets where there is room...
After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a...
We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other...
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