Allwinner UltraOcta A80 processor packs a PowerVR Series6 GPU with 64 cores

First previewed at CES 2014, the Allwinner UltraOcta A80 processor is now making its formal debut at MWC 2014. The full set of specifications includes an.

PowerVR GX6650: redefining performance in mobile with 192 cores

Welcome – This post is a few years old now and we wanted to let you know about a more up to date post called  PowerVR Series8XT: pushing power efficiency.

Smart glasses: The first wave of wearable and connected devices integrating Imagination IP

Over the past few months, we’ve seen a new wave of announcements related to the Internet of Things (IoT) and other ultra-portable devices integrating.

The future of graphics is here: PowerVR Series6XT GPUs go Rogue at CES 2014

CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores designed to enrich what is already the best roadmap for.

New PowerVR Series6XE GPUs bring OpenGL ES 3.0 graphics to everyone

Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and said to yourself: “I wish my devices could run cool.

Making lists is fun: best mobile games of 2013

The past year has seen our PowerVR graphics technologies maintaining and extending their leadership. Design wins continue to flourish worldwide, as many.

Understanding OpenGL ES: Multi-thread and multi-window rendering

As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand.

Building efficient multimedia architectures for consumer electronics and mobile computing

If you think of smartphones and tablets as the go-to devices for personal computing, you’ve probably wondered quite a few times how technology has evolved.

PowerVR Graphics SDK v3.2 brings advanced features in PVRTrace and PVRTune

The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new features we’ve included in PowerVR Graphics SDK v3.2,.

Instagram-like computational photography with PowerVR SGX GPUs

Mobile phones have been visually-oriented devices since the appearance of the first camera phones, and today user-produced content has been a driving.