Hybrid rendering for real-time lighting: ray tracing vs rasterization
In our previous article, we explained the basics of the PowerVR ray tracing API, including the...
In our previous article, we explained the basics of the PowerVR ray tracing API, including the...
If you are reading this as a gift guide to help you choose your holiday shopping well, you’ve left...
One only needs to look at the success of Pokemon Go to realise that augmented reality (AR) is a big...
It has been a fair few months since our last release, and during this time we have been improving...
The future of television is a hard nut to crack. While the expectations of what a smartphone or a...
To render images at interactive framerates, engines have to approximate the behaviour of real world...
In my last blog post I offered a solution to successfully reduce latency in VR by using single...
When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite...
VR requires the support of many components in modern phones. This starts with the sensor for...
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