Vulkan vs OpenGL ES for a 3D satellite navigation app on PowerVR
The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case...
The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case...
“You speak of the prophecy, of the one who will bring balance to the mid-range smartphone market?”...
For TV industry watchers, it may seem that the development of television technology has stagnated...
In our previous article, we explained the basics of the PowerVR ray tracing API, including the...
If you are reading this as a gift guide to help you choose your holiday shopping well, you’ve left...
One only needs to look at the success of Pokemon Go to realise that augmented reality (AR) is a big...
It has been a fair few months since our last release, and during this time we have been improving...
The future of television is a hard nut to crack. While the expectations of what a smartphone or a...
To render images at interactive framerates, engines have to approximate the behaviour of real world...
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