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    Imagination Blog

    Technology, news and insights

    Go from zero to hero in one day with Unity 5 plus hybrid rendering

    Developers
    3 min read

    The focus of this posting is to show Unity artists how easy it can be to add true reflections and...

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    Tiling positive or how Vulkan maps to PowerVR GPUs

    Developers
    10 min read

    Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been...

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    Introducing E-Series GPU

    Imagination E-Series GPU IP breaks through the barriers of throughput, memory, and power at the edge.Built for next-gen AI, E-Series delivers high performance and adaptability across mobile, automotive, desktop, and consumer markets, avoiding the rigidity of fixed-function accelerators while retaining the flexibility of GPU programmability.

    Learn more

    Imagination at GDC 2016: Vulkan and ray tracing take center stage

    Developers
    2 min read

    With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination...

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    Ray tracing, the walking dead and monster trucks at MWC 2016

    Ray tracing
    1 min read

    Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting...

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    PowerVR Series8XE: improving efficiency and reducing costs for the ultra-affordable market

    GPU
    3 min read

    The past year has done wonders for affordable consumer electronics devices. We’ve seen a major...

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    GPU performance analysis on Fantasy Warrior 3D with PVRTune

    Developers
    3 min read

    In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...

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    A look at the PowerVR graphics architecture: Deferred rendering

    GPU
    8 min read

    In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture...

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    Analyzing and optimising the Cocos2d-x game engine for PowerVR GPUs

    Developers
    3 min read

    This is the first in a short series of posts about our recent collaboration with Chukong...

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    Unearthing the Holy Grail: real-time ray tracing on PowerVR GR6500 at CES 2016

    Developers
    2 min read

    Graphics on mobile devices have seen an incredible evolution in the last decade.

    Read more
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