Analyzing and optimising the Cocos2d-x game engine for PowerVR GPUs
This is the first in a short series of posts about our recent collaboration with Chukong...
This is the first in a short series of posts about our recent collaboration with Chukong...
Graphics on mobile devices have seen an incredible evolution in the last decade.
About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs,...
Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more...
One way of looking at the future of consumer electronics is to analyze markets where there is room...
After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a...
We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other...
Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be...
This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH...
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