Soft Kitty: An overview of the latest OpenGL ES 3.0 technical demo from Imagination

Fur effects have traditionally presented a significant challenge in real-time graphics. The latest desktop techniques employ Direct3D 11 tessellation to.

(Ray) Trace your steps at GDC 2014 with Imagination

GDC 2014 marks perhaps one of the most important chapters in the history of mobile graphics. This year we will be organizing a series of sessions that.

Graphics cores: trying to compare apples to apples

Marketing of modern graphics processors involves comparing many low-level performance metrics. For example, our PowerVR GPUs are commonly compared based.

Allwinner UltraOcta A80 processor packs a PowerVR Series6 GPU with 64 cores

First previewed at CES 2014, the Allwinner UltraOcta A80 processor is now making its formal debut at MWC 2014. The full set of specifications includes an.

PowerVR GX6650: redefining performance in mobile with 192 cores

Welcome – This post is a few years old now and we wanted to let you know about a more up to date post called  PowerVR Series8XT: pushing power efficiency.

Smart glasses: The first wave of wearable and connected devices integrating Imagination IP

Over the past few months, we’ve seen a new wave of announcements related to the Internet of Things (IoT) and other ultra-portable devices integrating.

The future of graphics is here: PowerVR Series6XT GPUs go Rogue at CES 2014

CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores designed to enrich what is already the best roadmap for.

New PowerVR Series6XE GPUs bring OpenGL ES 3.0 graphics to everyone

Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and said to yourself: “I wish my devices could run cool.

Making lists is fun: best mobile games of 2013

The past year has seen our PowerVR graphics technologies maintaining and extending their leadership. Design wins continue to flourish worldwide, as many.