Hybrid rendering for real-time lighting: ray tracing vs rasterization
In our previous article, we explained the basics of the PowerVR ray tracing API, including the scene generation and ray handling. In this article, we will.
In our previous article, we explained the basics of the PowerVR ray tracing API, including the scene generation and ray handling. In this article, we will.
If you are reading this as a gift guide to help you choose your holiday shopping well, you’ve left it a bit late haven’t you? But if you are the.
One only needs to look at the success of Pokemon Go to realise that augmented reality (AR) is a big deal. One company that knows this well is Zappar,.
It has been a fair few months since our last release, and during this time we have been improving our utilities and SDK to add even more functionality to.
The future of television is a hard nut to crack. While the expectations of what a smartphone or a car should deliver have evolved (and continue to change).
To render images at interactive framerates, engines have to approximate the behaviour of real world phenomena – such as shadows – rather than simulating.
In my last blog post I offered a solution to successfully reduce latency in VR by using single buffer strip rendering. I mentioned that the graphics.
When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite sized VR experience on iOS or Android mobile phones.
VR requires the support of many components in modern phones. This starts with the sensor for recording the motion of the head, the CPU driving the VR.
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