A primer on mobile systems used for heterogeneous computing

In the mobile and embedded market, the design constraints of electronic products can sometimes be seen as tight and contradictory: the market demands.

Implementing fast, ray traced soft shadows in a game engine

About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a.

Award-winning PowerVR GR6500 ray tracing GPU tapes out

Last month I sent out a message on Twitter announcing that the latest PowerVR Wizard ray tracing GPU test silicon had taped out, based on Imagination’s.

On stage with Sir Hossein Yassaie, Facebook, Texas Instruments, Ikanos and Altair at the 2015 Imagination Summit in Santa Clara

Our EVP of Marketing Tony King-Smith wrote earlier this month about the 2015 Imagination Summit USA taking place in Santa Clara, California. I was among.

A look at the PowerVR graphics architecture: Tile-based rendering

I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I.

Introducing IUP, the Imagination University Programme

Having managed several university programmes for some of the world’s leading semiconductor companies, I have found that there are three reasons why.

Trying out the new Vulkan graphics API on PowerVR GPUs

Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been.

PowerVR GT7900: redefining performance efficiency in graphics

This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.

New and affordable mobile devices for PowerVR developers

A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices using these SoCs that you can buy worldwide.

Check out our packed idc15 developer day at GDC 2015

We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held on.