A primer on mobile systems used for heterogeneous computing
In the mobile and embedded market, the design constraints of electronic products can sometimes be seen as tight and contradictory: the market demands.
In the mobile and embedded market, the design constraints of electronic products can sometimes be seen as tight and contradictory: the market demands.
About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a.
Last month I sent out a message on Twitter announcing that the latest PowerVR Wizard ray tracing GPU test silicon had taped out, based on Imagination’s.
Our EVP of Marketing Tony King-Smith wrote earlier this month about the 2015 Imagination Summit USA taking place in Santa Clara, California. I was among.
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I.
Having managed several university programmes for some of the world’s leading semiconductor companies, I have found that there are three reasons why.
Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been.
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.
A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices using these SoCs that you can buy worldwide.
We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held on.
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