PowerVR meets Google Chromebook
In the first half of last year, the technology industry was taken somewhat by surprise when it...
In the first half of last year, the technology industry was taken somewhat by surprise when it...
For TV industry watchers, it may seem that the development of television technology has stagnated...
If you are reading this as a gift guide to help you choose your holiday shopping well, you’ve left...
The future of television is a hard nut to crack. While the expectations of what a smartphone or a...
In my last blog post I offered a solution to successfully reduce latency in VR by using single...
When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite...
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major...
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture...
After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a...
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