From “more” pixels to “better” pixels: the rise of HDR and 360° video
For TV industry watchers, it may seem that the development of television technology has stagnated in recent years. This is due to the resolution battle.
For TV industry watchers, it may seem that the development of television technology has stagnated in recent years. This is due to the resolution battle.
If you are reading this as a gift guide to help you choose your holiday shopping well, you’ve left it a bit late haven’t you? But if you are the.
The future of television is a hard nut to crack. While the expectations of what a smartphone or a car should deliver have evolved (and continue to change).
In my last blog post I offered a solution to successfully reduce latency in VR by using single buffer strip rendering. I mentioned that the graphics.
When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite sized VR experience on iOS or Android mobile phones.
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major boost in areas like Latin America or Asia where many hero.
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it a tile-based.
After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a heterogeneous compute case study focused on image.
In a previously published article, I offered a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs; this sets the scene for what follows next: a.
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