Tag: gpu

From “more” pixels to “better” pixels: the rise of HDR and 360° video

For TV industry watchers, it may seem that the development of television technology has stagnated in recent years. This is due to the resolution battle.

The Imagination Holiday Gift Guide 2016

If you are reading this as a gift guide to help you choose your holiday shopping well, you’ve left it a bit late haven’t you? But if you are the.

From boomers to millennials: the evolution of TV and set-top box chipsets

The future of television is a hard nut to crack. While the expectations of what a smartphone or a car should deliver have evolved (and continue to change).

Speeding up GPU barrel distortion correction in mobile VR

In my last blog post I offered a solution to successfully reduce latency in VR by using single buffer strip rendering. I mentioned that the graphics.

Presence in virtual reality and how PowerVR GPUs can help

When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite sized VR experience on iOS or Android mobile phones.

PowerVR Series8XE: improving efficiency and reducing costs for the ultra-affordable market

The past year has done wonders for affordable consumer electronics devices. We’ve seen a major boost in areas like Latin America or Asia where many hero.

A look at the PowerVR graphics architecture: Deferred rendering

In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it a tile-based.

Measuring GPU compute performance

After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a heterogeneous compute case study focused on image.

Heterogeneous compute case study: image convolution filtering

In a previously published article, I offered a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs; this sets the scene for what follows next: a.