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    Imagination Blog

    Technology, news and insights

    A look at the PowerVR graphics architecture: Tile-based rendering

    GPU Developers
    7 min read

    I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite...

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    Launching the ray tracing PowerVR Wizard GPUs at GDC 2014: coverage roundup

    GPU

    Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage...

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    Introducing Imagination DXTP GPU

    Imagination DXTP redefines graphics and compute acceleration for smartphones and other power-constrained devices. Designed for exceptional efficiency, it delivers the performance needed to run AI, gaming, and user interfaces smoothly and continuously, all day long.

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    Graphics cores: trying to compare apples to apples

    GPU
    5 min read

    Marketing of modern graphics processors involves comparing many low-level performance metrics. For...

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    New PowerVR Series6XE GPUs bring OpenGL ES 3.0 graphics to everyone

    GPU Developers
    4 min read

    Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and...

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    GPU compute – what is it and why do we care?

    GPU Developers
    4 min read

    GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care...

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    MediaTek MT8135 brings PowerVR Series6 GPUs to a mobile device near you

    GPU Mobile
    1 min read

    Over the years, our close partnership with MediaTek has resulted in the release of some very...

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    4K TVs and the Connected Home take center stage

    GPU
    4 min read

    The dust is starting to settle over one of the largest consumer electronics shows of the year so...

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    The rise of GPU compute

    GPU
    2 min read

    “If you were ploughing a field, which would you rather use: two strong oxen or 1024 chickens?”...

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    Learning about the Android graphics subsystem

    GPU
    3 min read

    Graphics performance is the most important component in defining any user interface (UI)...

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