A quick guide to writing OpenCL kernels for PowerVR Rogue GPUs
This article and a follow-up to be published next month introduce OpenCL programming for the...
This article and a follow-up to be published next month introduce OpenCL programming for the...
Last month I sent out a message on Twitter announcing that the latest PowerVR Wizard ray tracing...
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite...
Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage...
Marketing of modern graphics processors involves comparing many low-level performance metrics. For...
Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and...
GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care...
Over the years, our close partnership with MediaTek has resulted in the release of some very...
The dust is starting to settle over one of the largest consumer electronics shows of the year so...
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