From boomers to millennials: the evolution of TV and set-top box chipsets
The future of television is a hard nut to crack. While the expectations of what a smartphone or a...
The future of television is a hard nut to crack. While the expectations of what a smartphone or a...
In my last blog post I offered a solution to successfully reduce latency in VR by using single...
When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite...
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major...
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture...
After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a...
In a previously published article, I offered a quick guide to writing OpenCL kernels for PowerVR...
This article and a follow-up to be published next month introduce OpenCL programming for the...
Last month I sent out a message on Twitter announcing that the latest PowerVR Wizard ray tracing...
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