Tag: gpu

A quick guide to writing OpenCL kernels for PowerVR Rogue GPUs

This article and a follow-up to be published next month introduce OpenCL programming for the PowerVR Rogue architecture.

Award-winning PowerVR GR6500 ray tracing GPU tapes out

Last month I sent out a message on Twitter announcing that the latest PowerVR Wizard ray tracing GPU test silicon had taped out, based on Imagination’s.

A look at the PowerVR graphics architecture: Tile-based rendering

I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I.

Launching the ray tracing PowerVR Wizard GPUs at GDC 2014: coverage roundup

Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU..

Graphics cores: trying to compare apples to apples

Marketing of modern graphics processors involves comparing many low-level performance metrics. For example, our PowerVR GPUs are commonly compared based.

New PowerVR Series6XE GPUs bring OpenGL ES 3.0 graphics to everyone

Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and said to yourself: “I wish my devices could run cool.

GPU compute – what is it and why do we care?

GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care about it for mobile devices?

MediaTek MT8135 brings PowerVR Series6 GPUs to a mobile device near you

Over the years, our close partnership with MediaTek has resulted in the release of some very innovative platforms that have set important benchmarks for.

4K TVs and the Connected Home take center stage

The dust is starting to settle over one of the largest consumer electronics shows of the year so it’s the perfect time to review some of the best.