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    Imagination Blog

    Technology, news and insights

    PowerVR Series7XT Plus GPUs: where advanced graphics meets computer vision

    Developers
    2 min read

    About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs,...

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    Imagination’s smart, efficient approach to mobile compute

    Developers
    1 min read

    Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more...

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    Introducing E-Series GPU

    Imagination E-Series GPU IP breaks through the barriers of throughput, memory, and power at the edge.Built for next-gen AI, E-Series delivers high performance and adaptability across mobile, automotive, desktop, and consumer markets, avoiding the rigidity of fixed-function accelerators while retaining the flexibility of GPU programmability.

    Learn more

    Vulkan: Scaling to multiple threads

    Developers
    5 min read

    We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other...

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    Vulkan: High efficiency on mobile

    Developers
    6 min read

    Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be...

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    Vulkan: One API for all platforms

    Developers
    5 min read

    This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH...

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    Gnomes per second in Vulkan and OpenGL ES

    Developers
    5 min read

    It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then,...

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    tbdr-featured-image

    A look at the PowerVR Graphics Architecture: Tile-Based Deferred Rendering

    GPU Developers
    7 min read

    I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite...

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    Trying out the new Vulkan graphics API on PowerVR GPUs

    Developers
    5 min read

    Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos...

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    PowerVR GT7900: redefining performance efficiency in graphics

    Developers
    3 min read

    This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I...

    Read more
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