A look at the PowerVR graphics architecture: Tile-based rendering
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite...
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite...
Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos...
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I...
A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices...
We have some great news: Imagination is organizing a full developer day packed with interesting...
If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have...
In an article published recently I provided an overview of the most common metrics used to measure...
If you are like me, you probably keep track of the latest reviews for upcoming smartphones and...
This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth...
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