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    Imagination Blog

    Technology, news and insights
    Developers

    Vulkan: High efficiency on mobile

    6 min read

    Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be...

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    Developers

    Vulkan: One API for all platforms

    5 min read

    This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH...

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    Introducing IMG DXD

    IMG DXD is the first product in a new line of high-performance GPU IP with support for DirectX. Starting with DirectX Feature Level 11_0, IMG DXD is designed for cloud gaming and desktop graphics experiences, with API coverage to run popular PC games and Windows-based applications.

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    Developers

    Gnomes per second in Vulkan and OpenGL ES

    5 min read

    It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then,...

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    GPU

    A look at the PowerVR graphics architecture: Tile-based rendering

    7 min read

    I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite...

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    Developers

    Trying out the new Vulkan graphics API on PowerVR GPUs

    5 min read

    Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos...

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    Developers

    PowerVR GT7900: redefining performance efficiency in graphics

    3 min read

    This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I...

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    Developers

    New and affordable mobile devices for PowerVR developers

    2 min read

    A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices...

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    Developers

    Check out our packed idc15 developer day at GDC 2015

    2 min read

    We have some great news: Imagination is organizing a full developer day packed with interesting...

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    Developers

    PowerVR Series7XT GPUs push graphics and compute performance to the max

    4 min read

    If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have...

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