Tag: developers

PowerVR Rogue GPUs achieve OpenGL ES 3.1 conformance, we go hands-on with a compute demo

We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with OpenGL® ES 3.1, the latest version of the well-known.

Implementing hybrid ray tracing in a rasterized game engine

For the past month, many of you have been asking on social media or in the comments section of our blog for a video recording of our hybrid rendering.

Soft Kitty: An overview of the latest OpenGL ES 3.0 technical demo from Imagination

Fur effects have traditionally presented a significant challenge in real-time graphics. The latest desktop techniques employ Direct3D 11 tessellation to.

(Ray) Trace your steps at GDC 2014 with Imagination

GDC 2014 marks perhaps one of the most important chapters in the history of mobile graphics. This year we will be organizing a series of sessions that.

Allwinner UltraOcta A80 processor packs a PowerVR Series6 GPU with 64 cores

First previewed at CES 2014, the Allwinner UltraOcta A80 processor is now making its formal debut at MWC 2014. The full set of specifications includes an.

PowerVR GX6650: redefining performance in mobile with 192 cores

Welcome – This post is a few years old now and we wanted to let you know about a more up to date post called  PowerVR Series8XT: pushing power efficiency.

The future of graphics is here: PowerVR Series6XT GPUs go Rogue at CES 2014

CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores designed to enrich what is already the best roadmap for.

New PowerVR Series6XE GPUs bring OpenGL ES 3.0 graphics to everyone

Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and said to yourself: “I wish my devices could run cool.

Understanding OpenGL ES: Multi-thread and multi-window rendering

As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand.