Tag: developers

GDC Expo 2022: view from the floor

I’ve lost count of the number of times I’ve been to the Game Developer Conference (GDC) Expo over the years. 15? 20? I’m not sure. What I do know is I’ve.

Christmas Decoration for Graphics Engineers

Decoration, that’s what you need

Why gamers and developers should care about ray tracing

In my previous post, I gave an overview of the new IMG CXT GPU and explained why it’s able to offer such incredible performance for both regular.

PowerVR SDK and Tools 21.1 Out Now – including ray tracing simulator

The sun is starting to come out, people are returning to society, and potentially most exciting; we at DevTech are releasing a new version of the PowerVR.

Fun with PowerVR and the BeagleBone Black: Low-Cost Development Made Easy

Development boards are cool and the BeagleBone® Black (BBB) is one of the more interesting ones around. This widely available tiny board costs around £35.

Why you should be running your iOS apps on your new Apple M1 laptop

Towards the end of last year, Apple released the latest version of its Apple MacBook Pro and Macbook Air laptops. This release was notable as with these.

The Android Invasion: Imagination GPU IP buddies up with Google-powered devices

Google Android continues to have the lion share of the mobile market, powering around 75% of all smartphones and tablets, making it the most used.

Back in the high-performance game

My first encounter with the PowerVR GPU was helping the then VideoLogic launch boards for Matrox in Europe. Not long after I joined the company, working.

Introducing the Ray Tracing Levels System – and what it will mean for gaming

If you’ve even got one eye on the graphics market you can’t help but have noticed that there’s a considerable buzz around ray tracing – a new paradigm for.