Tag: developers

Flow Control on PowerVR – Optimising Shaders

We’re back again with another excerpt from our new documentation website. Today, we’ll be looking at flow control and branching in shaders. This series.

Balancing GPU workloads on PowerVR hardware

If you’ve been following this series of posts from the beginning you probably know the drill by now. We have a new documentation website, which is packed.

Imagination’s DevTech team – out and about

Our DevTech team offers support and creates the tools and documentation that make it easy for developers to create their applications on PowerVR hardware..

Why you really should be using mipmapping in your graphics applications

The new PowerVR developer documentation website has been up and running for a few weeks now. We’re really pleased to see how it’s been helping people get.

Sorting Objects and Geometry on PowerVR Hardware

It can be tough trying to figure out the best way to optimise your applications during development. Luckily, we’re here to help – this is the first of an.

PowerVR SDK 2019 Release 1 now available for download

It may only seem like five minutes since our last release at Christmas, but here we are again with the latest updates to our PowerVR SDK and Tools.

PowerVR Tools and SDK 2018 Release 2 now available

Here’s an early Christmas present for graphics developers – the release of the latest version of our PowerVR Tools and SDK! The headline features for this.

Stuck on OpenGL ES? Time to move on! Why Vulkan is the future of graphics

Once, when you were looking to develop a mobile application with complex graphics, in most cases you immediately thought of OpenGL ES. In this blog post.

PowerVR Tools and SDK 2018 Release 1 now available

The PowerVR Developer Technology team is delighted to announce the latest version of our PowerVR Tools and SDK – 2018 Release 1. Following on from our.