PowerVR GT7900: redefining performance efficiency in graphics
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I...
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I...
A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices...
We have some great news: Imagination is organizing a full developer day packed with interesting...
If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have...
In an article published recently I provided an overview of the most common metrics used to measure...
If you are like me, you probably keep track of the latest reviews for upcoming smartphones and...
This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth...
Intel® Atom™ processor Z3460/Z3480 supports OpenGL ES 3.0 and OpenCL 1.2 out of the box Alexandru...
While writing the conclusion for the article announcing OpenGL® ES 3.1 conformance for PowerVR...
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