Tag: developers

PowerVR GT7900: redefining performance efficiency in graphics

This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.

New and affordable mobile devices for PowerVR developers

A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices using these SoCs that you can buy worldwide.

Check out our packed idc15 developer day at GDC 2015

We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held on.

PowerVR Series7XT GPUs push graphics and compute performance to the max

If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry.

How to select the best PowerVR GPU for your processor

In an article published recently I provided an overview of the most common metrics used to measure the relative performance of GPUs. I also covered how.

A consumer’s guide to graphics benchmarks

If you are like me, you probably keep track of the latest reviews for upcoming smartphones and tablets, wondering which device to buy next.

Unite 2014, Seattle: PowerVR Ray Tracing behind the lightmaps in the Unity editor

This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among.

My week with Dell Venue 8, the first Android tablet to use a PowerVR Rogue GPU

Intel® Atom™ processor Z3460/Z3480 supports OpenGL ES 3.0 and OpenCL 1.2 out of the box

Alexandru Voica contributes to ‘My week with’, a column covering.

The complete guide to PowerVR Rogue GPUs: specifications, features, API support

While writing the conclusion for the article announcing OpenGL® ES 3.1 conformance for PowerVR Rogue GPUs, I suddenly realized that we now have more than.