PowerVR GT7900: redefining performance efficiency in graphics
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.
A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices using these SoCs that you can buy worldwide.
We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held on.
If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry.
In an article published recently I provided an overview of the most common metrics used to measure the relative performance of GPUs. I also covered how.
If you are like me, you probably keep track of the latest reviews for upcoming smartphones and tablets, wondering which device to buy next.
This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among.
Alexandru Voica contributes to ‘My week with’, a column covering.
While writing the conclusion for the article announcing OpenGL® ES 3.1 conformance for PowerVR Rogue GPUs, I suddenly realized that we now have more than.
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