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    Imagination Blog

    Technology, news and insights

    GPU performance analysis on Fantasy Warrior 3D with PVRTune

    Developers
    3 min read

    In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...

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    Analyzing and optimising the Cocos2d-x game engine for PowerVR GPUs

    Developers
    3 min read

    This is the first in a short series of posts about our recent collaboration with Chukong...

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    Introducing Imagination DXTP GPU

    Imagination DXTP redefines graphics and compute acceleration for smartphones and other power-constrained devices. Designed for exceptional efficiency, it delivers the performance needed to run AI, gaming, and user interfaces smoothly and continuously, all day long.

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    Unearthing the Holy Grail: real-time ray tracing on PowerVR GR6500 at CES 2016

    Developers
    2 min read

    Graphics on mobile devices have seen an incredible evolution in the last decade.

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    PowerVR Series7XT Plus GPUs: where advanced graphics meets computer vision

    Developers
    2 min read

    About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs,...

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    Imagination’s smart, efficient approach to mobile compute

    Developers
    1 min read

    Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more...

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    Vulkan: Scaling to multiple threads

    Developers
    5 min read

    We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other...

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    Vulkan: High efficiency on mobile

    Developers
    6 min read

    Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be...

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    Vulkan: One API for all platforms

    Developers
    5 min read

    This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH...

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    Gnomes per second in Vulkan and OpenGL ES

    Developers
    5 min read

    It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then,...

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