Tag: developers

Unite 2014, Seattle: PowerVR Ray Tracing behind the lightmaps in the Unity editor

This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among.

My week with Dell Venue 8, the first Android tablet to use a PowerVR Rogue GPU

Intel® Atom™ processor Z3460/Z3480 supports OpenGL ES 3.0 and OpenCL 1.2 out of the box

Alexandru Voica contributes to ‘My week with’, a column covering.

The complete guide to PowerVR Rogue GPUs: specifications, features, API support

While writing the conclusion for the article announcing OpenGL® ES 3.1 conformance for PowerVR Rogue GPUs, I suddenly realized that we now have more than.

PowerVR Rogue GPUs achieve OpenGL ES 3.1 conformance, we go hands-on with a compute demo

We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with OpenGL® ES 3.1, the latest version of the well-known.

Implementing hybrid ray tracing in a rasterized game engine

For the past month, many of you have been asking on social media or in the comments section of our blog for a video recording of our hybrid rendering.

Soft Kitty: An overview of the latest OpenGL ES 3.0 technical demo from Imagination

Fur effects have traditionally presented a significant challenge in real-time graphics. The latest desktop techniques employ Direct3D 11 tessellation to.

(Ray) Trace your steps at GDC 2014 with Imagination

GDC 2014 marks perhaps one of the most important chapters in the history of mobile graphics. This year we will be organizing a series of sessions that.

Allwinner UltraOcta A80 processor packs a PowerVR Series6 GPU with 64 cores

First previewed at CES 2014, the Allwinner UltraOcta A80 processor is now making its formal debut at MWC 2014. The full set of specifications includes an.

PowerVR GX6650: redefining performance in mobile with 192 cores

Welcome – This post is a few years old now and we wanted to let you know about a more up to date post called  PowerVR Series8XT: pushing power efficiency.

The future of graphics is here: PowerVR Series6XT GPUs go Rogue at CES 2014

CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores designed to enrich what is already the best roadmap for.