GPU performance analysis on Fantasy Warrior 3D with PVRTune
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...
This is the first in a short series of posts about our recent collaboration with Chukong...
Graphics on mobile devices have seen an incredible evolution in the last decade.
About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs,...
Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more...
We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other...
Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be...
This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH...
It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then,...
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