Ray traced soft shadows in real time in Spellwrath
Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been...
Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been...
At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the...
The focus of this posting is to show Unity artists how easy it can be to add true reflections and...
Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been...
With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination...
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...
This is the first in a short series of posts about our recent collaboration with Chukong...
Graphics on mobile devices have seen an incredible evolution in the last decade.
About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs,...
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