PowerVR GX6650: redefining performance in mobile with 192 cores
Welcome – This post is a few years old now and we wanted to let you know about a more up to date...
Welcome – This post is a few years old now and we wanted to let you know about a more up to date...
CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores...
Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and...
As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more...
If you think of smartphones and tablets as the go-to devices for personal computing, you’ve...
The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new...
Mobile phones have been visually-oriented devices since the appearance of the first camera phones,...
As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated...
By definition, mobile application scenarios must be power efficient. The reason for this is simple:...
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