Introducing GRLAA: a new technique for anti-aliasing in navigation applications
This blog post introduces GRLAA (GRadient Line Anti-Aliasing), a relatively simple and efficient...
This blog post introduces GRLAA (GRadient Line Anti-Aliasing), a relatively simple and efficient...
The automotive market is one of the most exciting sectors in the technology ecosystem, and as a...
The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case...
One only needs to look at the success of Pokemon Go to realise that augmented reality (AR) is a big...
It has been a fair few months since our last release, and during this time we have been improving...
Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been...
At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the...
The focus of this posting is to show Unity artists how easy it can be to add true reflections and...
Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been...
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