Back in the high-performance game
My first encounter with the PowerVR GPU was helping the then VideoLogic launch boards for Matrox in Europe. Not long after I joined the company, working.
My first encounter with the PowerVR GPU was helping the then VideoLogic launch boards for Matrox in Europe. Not long after I joined the company, working.
In December 2019 (in what seemed like a different world) we announced IMG A-Series, which, as the fastest GPU IP ever created, we were proud to describe.
The past has a habit of making promises that the future struggles to keep. By 2001, we were supposed to be encountering black monoliths around the orbit.
If you’ve even got one eye on the graphics market you can’t help but have noticed that there’s a considerable buzz around ray tracing – a new paradigm for.
The second electric car revolution is almost upon us. The first, in case you were wondering, was in the 1960s, when, you may be surprised to learn, there.
Along with our SDK and Tools, we also have a plethora of other offerings for developers to get the best out of PowerVR-based devices. Today, we’ll be.
In this article, we are referring to the various problems we encountered when it comes to.
In modern rendering environments, there are a lot of cases where a compute workload is used during a frame..
Exploring PVRTexTool and texture mapping has always been a critical technique in improving the visuals of a video game at a low processing cost. It is.
If you have any enquiries regarding any of our blog posts, please contact:
benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511
© Imagination Technologies Limited. All rights reserved.