Running LSTM neural networks on an Imagination NNA

Speech recognition has become more relevant in recent years: it enables computers to translate spoken language into text. It can be found in different.

Imagination China sees 2020 out in award-winning style with IMG Series 4 NNA

Earlier this month Imagination Technologies picked up two awards for its recently launch IMG Series 4 neural network accelerator (NNA). Our NNA is no.

The Android Invasion: Imagination GPU IP buddies up with Google-powered devices

Google Android continues to have the lion share of the mobile market, powering around 75% of all smartphones and tablets, making it the most used.

Life in Lockdown: How We’re Sticking Together

We’ve been in lockdown for a while now, long enough to establish our very own at-home routines. Figuring out how businesses are working from home differs.

Back in the high-performance game

My first encounter with the PowerVR GPU was helping the then VideoLogic launch boards for Matrox in Europe. Not long after I joined the company, working.

IMG B-Series – a multi-core revolution for a new world

In December 2019 (in what seemed like a different world) we announced IMG A-Series, which, as the fastest GPU IP ever created, we were proud to describe.

The long and winding road to autonomous cars

The past has a habit of making promises that the future struggles to keep. By 2001, we were supposed to be encountering black monoliths around the orbit.

Introducing the Ray Tracing Levels System – and what it will mean for gaming

If you’ve even got one eye on the graphics market you can’t help but have noticed that there’s a considerable buzz around ray tracing – a new paradigm for.

Why electric cars matter for the IP electronics industry

The second electric car revolution is almost upon us. The first, in case you were wondering, was in the 1960s, when, you may be surprised to learn, there.

What is PVRTune Complete?

Along with our SDK and Tools, we also have a plethora of other offerings for developers to get the best out of PowerVR-based devices. Today, we’ll be.