Avoiding cheap tricks: how Imagination is bringing real hardware ray tracing to mobile

Real-time ray tracing is arguably the most significant development in graphics of the last few years. Its ability to mimic the physical behaviour of light.

PowerVR SDK and Tools 2019 Release 2 now available

It’s that time again! The PowerVR SDK and Tools have been updated with brand new features and improvements.

IMG A-Series: the GPU for generation 2020

It’s no secret that every year brings a significant advancement for our GPUs – after all, they are one of the things that we’re best known for. However,.

PowerVR PerfDoc – Performance Validation for PowerVR

It’s time for some exciting news! As usual, our engineers here in the Developer Technology team have been hard at work making your life a little bit.

Improving Particle Systems on PowerVR

It’s time for another article in our ongoing series of posts about getting the most of your PowerVR device when creating graphics applications. This time.

Functional Safety: It’s not just about cars

Functional safety, or FuSa, is a term that we’re increasingly discussing with our customers and prospects, particularly in association with automotive and.

Flow Control on PowerVR – Optimising Shaders

We’re back again with another excerpt from our new documentation website. Today, we’ll be looking at flow control and branching in shaders. This series.

Oppo Reno Z review – PowerVR Series9XM in action

Oppo has made a name for itself as one of the leading brands, not only in China but around the world, with a 9% market share in Q2 of 2019. It has got.

Celebrating the 20th anniversary of Dreamcast and PowerVR

It was 20 years ago today (well yesterday, strictly speaking, but close enough) that Sega released the Dreamcast onto the world in the US, with the.

Balancing GPU workloads on PowerVR hardware

If you’ve been following this series of posts from the beginning you probably know the drill by now. We have a new documentation website, which is packed.