A consumer’s guide to graphics benchmarks

If you are like me, you probably keep track of the latest reviews for upcoming smartphones and tablets, wondering which device to buy next.

Unite 2014, Seattle: PowerVR Ray Tracing behind the lightmaps in the Unity editor

This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among.

My week with Dell Venue 8, the first Android tablet to use a PowerVR Rogue GPU

Intel® Atom™ processor Z3460/Z3480 supports OpenGL ES 3.0 and OpenCL 1.2 out of the box

Alexandru Voica contributes to ‘My week with’, a column covering.

The complete guide to PowerVR Rogue GPUs: specifications, features, API support

While writing the conclusion for the article announcing OpenGL® ES 3.1 conformance for PowerVR Rogue GPUs, I suddenly realized that we now have more than.

PowerVR Rogue GPUs achieve OpenGL ES 3.1 conformance, we go hands-on with a compute demo

We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with OpenGL® ES 3.1, the latest version of the well-known.

Implementing hybrid ray tracing in a rasterized game engine

For the past month, many of you have been asking on social media or in the comments section of our blog for a video recording of our hybrid rendering.

Launching the ray tracing PowerVR Wizard GPUs at GDC 2014: coverage roundup

Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU..

Soft Kitty: An overview of the latest OpenGL ES 3.0 technical demo from Imagination

Fur effects have traditionally presented a significant challenge in real-time graphics. The latest desktop techniques employ Direct3D 11 tessellation to.

(Ray) Trace your steps at GDC 2014 with Imagination

GDC 2014 marks perhaps one of the most important chapters in the history of mobile graphics. This year we will be organizing a series of sessions that.

Graphics cores: trying to compare apples to apples

Marketing of modern graphics processors involves comparing many low-level performance metrics. For example, our PowerVR GPUs are commonly compared based.