Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU..
Fur effects have traditionally presented a significant challenge in real-time graphics. The latest desktop techniques employ Direct3D 11 tessellation to.
GDC 2014 marks perhaps one of the most important chapters in the history of mobile graphics. This year we will be organizing a series of sessions that.
Marketing of modern graphics processors involves comparing many low-level performance metrics. For example, our PowerVR GPUs are commonly compared based.
First previewed at CES 2014, the Allwinner UltraOcta A80 processor is now making its formal debut at MWC 2014. The full set of specifications includes an.
Over the past few months, we’ve seen a new wave of announcements related to the Internet of Things (IoT) and other ultra-portable devices integrating.
CES 2014 marks the expansion of the PowerVR Rogue architecture with a new family of GPU IP cores designed to enrich what is already the best roadmap for.
Have you ever looked at your $100 smartphone or tablet after watching Unity’s ‘The Chase’ demo and said to yourself: “I wish my devices could run cool.
The past year has seen our PowerVR graphics technologies maintaining and extending their leadership. Design wins continue to flourish worldwide, as many.