Tag: developers

Go from zero to hero in one day with Unity 5 plus hybrid rendering

The focus of this posting is to show Unity artists how easy it can be to add true reflections and shadows to their content using our hybrid rendering.

Tiling positive or how Vulkan maps to PowerVR GPUs

Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been sitting mostly complete on my account for months, but.

Imagination at GDC 2016: Vulkan and ray tracing take center stage

With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination delivers the leading solutions for mobile, AR/VR, and other.

GPU performance analysis on Fantasy Warrior 3D with PVRTune

In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools. In this.

Analyzing and optimising the Cocos2d-x game engine for PowerVR GPUs

This is the first in a short series of posts about our recent collaboration with Chukong Technologies on the Cocos2d-x game engine. In this article, I.

Unearthing the Holy Grail: real-time ray tracing on PowerVR GR6500 at CES 2016

Graphics on mobile devices have seen an incredible evolution in the last decade.

PowerVR Series7XT Plus GPUs: where advanced graphics meets computer vision

About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs, presenting the industry-leading performance efficiency.

Imagination’s smart, efficient approach to mobile compute

Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across.

Vulkan: Scaling to multiple threads

We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other blog posts, or tuned into the webinars, and are.

Vulkan: High efficiency on mobile

Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded.