Tag: developers

PowerVR performance tips for Unreal Engine 4

This blog post is a must-read for every Unreal Engine 4 developer that wants to learn about how to optimise for PowerVR platforms specifically, as well as.

PowerVR 25 – the Developer Technology team cupboards laid bare!

As mentioned on the blog a couple of times this month, Imagination’s PowerVR graphics is celebrating its twenty-five-year anniversary this summer! That’s.

PowerVR is 25! Developer memories…

On Monday 27th July 1992, John Major had just become British Prime Minister, and Linux was a word yet to enter our vocabulary. Classic FM didn’t even.

Introducing GRLAA: a new technique for anti-aliasing in navigation applications

This blog post introduces GRLAA (GRadient Line Anti-Aliasing), a relatively simple and efficient method designed to cope with aliased lines, which can.

The benefits of PowerVR for automotive applications

The automotive market is one of the most exciting sectors in the technology ecosystem, and as a result the industry is constantly fluctuating and evolving.

Vulkan vs OpenGL ES for a 3D satellite navigation app on PowerVR

The PowerVR architecture is quick to support the latest technologies, and the Vulkan API is a case in point. Vulkan is a modern API that enables.

PowerVR and Zappar: working together

One only needs to look at the success of Pokemon Go to realise that augmented reality (AR) is a big deal. One company that knows this well is Zappar,.

PowerVR Tools and SDK 2016 R2 package is now live!

It has been a fair few months since our last release, and during this time we have been improving our utilities and SDK to add even more functionality to.

Ray traced soft shadows in real time in Spellwrath

Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been interested in the physical aspects of light. His.

PowerVR at GDC 2016: ray tracing and high-end graphics on mobile

At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the efficiency of the Rogue architecture. Here’s a preview of what.