Mobile GPU compute must be practical GPU compute
By definition, mobile application scenarios must be power efficient. The reason for this is simple:...
By definition, mobile application scenarios must be power efficient. The reason for this is simple:...
GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care...
Now that we’ve discussed topics such as essential market requirement support, stunning hardware...
Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility...
It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is...
Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs...
One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture...
Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1),...
A unified architecture means that the ALUs (Arithmetic Logic Units – the bits of the hardware that...
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