A look at the PowerVR graphics architecture: Tile-based rendering

I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I.

Introducing IUP, the Imagination University Programme

Having managed several university programmes for some of the world’s leading semiconductor companies, I have found that there are three reasons why.

Trying out the new Vulkan graphics API on PowerVR GPUs

Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been.

PowerVR GT7900: redefining performance efficiency in graphics

This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.

New and affordable mobile devices for PowerVR developers

A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices using these SoCs that you can buy worldwide.

Check out our packed idc15 developer day at GDC 2015

We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held on.

Imagination at CES 2015: press coverage round-up

CES 2015 was a great way to kick off the new year in style. This time around the focus was placed on refining and improving the user experience rather.

PowerVR Series7XT GPUs push graphics and compute performance to the max

If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry.

Chipsets for smart glasses and other high end wearables

Smart glasses are an example of high-end output wearables; whether they’re used in industrial applications or to augment our everyday life, smart glasses.

How to select the best PowerVR GPU for your processor

In an article published recently I provided an overview of the most common metrics used to measure the relative performance of GPUs. I also covered how.