CES 2015 was a great way to kick off the new year in style. This time around the focus was placed on refining and improving the user experience rather.
If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry.
Smart glasses are an example of high-end output wearables; whether they’re used in industrial applications or to augment our everyday life, smart glasses.
In an article published recently I provided an overview of the most common metrics used to measure the relative performance of GPUs. I also covered how.
If you are like me, you probably keep track of the latest reviews for upcoming smartphones and tablets, wondering which device to buy next.
This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center. Among.
Intel® Atom™ processor Z3460/Z3480 supports OpenGL ES 3.0 and OpenCL 1.2 out of the box
Alexandru Voica contributes to ‘My week with’, a column covering.
While writing the conclusion for the article announcing OpenGL® ES 3.1 conformance for PowerVR Rogue GPUs, I suddenly realized that we now have more than.
We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with OpenGL® ES 3.1, the latest version of the well-known.
For the past month, many of you have been asking on social media or in the comments section of our blog for a video recording of our hybrid rendering.