What goes up must come down: the rise and re-size of the GPU in SoCs
In early March 2017, Imagination held its annual Tech Summit, at which we presented a day of discussions with our execs and partners, as well as in-depth.
In early March 2017, Imagination held its annual Tech Summit, at which we presented a day of discussions with our execs and partners, as well as in-depth.
In the first half of last year, the technology industry was taken somewhat by surprise when it noticed that Google’s Chromebook project was working. With.
For TV industry watchers, it may seem that the development of television technology has stagnated in recent years. This is due to the resolution battle.
If you are reading this as a gift guide to help you choose your holiday shopping well, you’ve left it a bit late haven’t you? But if you are the.
The future of television is a hard nut to crack. While the expectations of what a smartphone or a car should deliver have evolved (and continue to change).
In my last blog post I offered a solution to successfully reduce latency in VR by using single buffer strip rendering. I mentioned that the graphics.
When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite sized VR experience on iOS or Android mobile phones.
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major boost in areas like Latin America or Asia where many hero.
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it a tile-based.
After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a heterogeneous compute case study focused on image.
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