Go from zero to hero in one day with Unity 5 plus hybrid rendering
The focus of this posting is to show Unity artists how easy it can be to add true reflections and...
The focus of this posting is to show Unity artists how easy it can be to add true reflections and...
Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been...
Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting...
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major...
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...
This is the first in a short series of posts about our recent collaboration with Chukong...
Graphics on mobile devices have seen an incredible evolution in the last decade.
About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs,...
One way of looking at the future of consumer electronics is to analyze markets where there is room...
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