Ray traced soft shadows in real time in Spellwrath
Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been...
Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been...
At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the...
The focus of this posting is to show Unity artists how easy it can be to add true reflections and...
Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been...
Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting...
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major...
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR...
This is the first in a short series of posts about our recent collaboration with Chukong...
Graphics on mobile devices have seen an incredible evolution in the last decade.
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