Ray traced soft shadows in real time in Spellwrath
Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been interested in the physical aspects of light. His.
Michael Kissner is an indie game developer. With a past in mathematical physics, he has always been interested in the physical aspects of light. His.
At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the efficiency of the Rogue architecture. Here’s a preview of what.
The focus of this posting is to show Unity artists how easy it can be to add true reflections and shadows to their content using our hybrid rendering.
Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been sitting mostly complete on my account for months, but.
Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting innovations in graphics technologies from Imagination. In 2014.
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major boost in areas like Latin America or Asia where many hero.
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools. In this.
This is the first in a short series of posts about our recent collaboration with Chukong Technologies on the Cocos2d-x game engine. In this article, I.
Graphics on mobile devices have seen an incredible evolution in the last decade.
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