PowerVR Graphics SDK v3.2 brings advanced features in PVRTrace and PVRTune
The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new features we’ve included in PowerVR Graphics SDK v3.2,.
The time has come for a new release of our PowerVR Graphics SDK. We’re very excited about the new features we’ve included in PowerVR Graphics SDK v3.2,.
Mobile phones have been visually-oriented devices since the appearance of the first camera phones, and today user-produced content has been a driving.
Over the years, our close partnership with MediaTek has resulted in the release of some very innovative platforms that have set important benchmarks for.
Renderscript is a high performance compute API implemented in Android 4.2 (JELLY_BEAN_MR1), Google’s popular operating system for mobile and embedded.
After going behind the scenes of Imagination’s latest and greatest PVRTC2 texture compression standard, we now look at how PVRTC works and compare it.
PowerVR SGX544 is the second member of Imagination’s PowerVR Series5XT family. It can be implemented as a high-performance 4-pipeline single core or in.
The dust is starting to settle over one of the largest consumer electronics shows of the year so it’s the perfect time to review some of the best.
Whether it’s the Top 50 Internet of Things applications, UK’s Trending Searches for 2012, Tom’s Hardware multi-part holiday gift guide or the Top 10 games.
Here at Imagination we have a simple goal: to set a new benchmark in efficiency with each GPU core of the PowerVR graphics IP family we release..
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