Imagination Tech

Imagination Tech

At Imagination, we love engineering the graphics, CPU, and AI chip designs that are at the core of your favourite electronic products. What’s unique about our designs is that they’re high-performance and power efficient, while being squeezed into the smallest space possible. That means a no-compromise approach to making your gadgets smart and portable. It’s this philosophy that has led to Imagination powering more than 10 billion of the world’s most iconic electronic devices; from phones to drones.

PowerVR Series7XT Plus GPUs: where advanced graphics meets computer vision

About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs, presenting the industry-leading performance efficiency.

New devices using PowerVR Series6XT GPUs: MediaTek MT8173 and Renesas R-Car H3

One way of looking at the future of consumer electronics is to analyze markets where there is room for disruption.

Vulkan: Scaling to multiple threads

We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other blog posts, or tuned into the webinars, and are.

Vulkan: High efficiency on mobile

Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded.

Vulkan: One API for all platforms

This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH about Vulkan in a bit more depth. I won’t be revealing any.

Heterogeneous compute case study: image convolution filtering

In a previously published article, I offered a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs; this sets the scene for what follows next: a.

A quick guide to writing OpenCL kernels for PowerVR Rogue GPUs

This article and a follow-up to be published next month introduce OpenCL programming for the PowerVR Rogue architecture.

Gnomes per second in Vulkan and OpenGL ES

It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then, our PowerVR driver and graphics demo teams have been.

A primer on mobile systems used for heterogeneous computing

In the mobile and embedded market, the design constraints of electronic products can sometimes be seen as tight and contradictory: the market demands.