PowerVR Series7XT Plus GPUs: where advanced graphics meets computer vision
About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs, presenting the industry-leading performance efficiency.
About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs, presenting the industry-leading performance efficiency.
One way of looking at the future of consumer electronics is to analyze markets where there is room for disruption.
We’re halfway through our series of blog posts on Vulkan – hopefully you’ve checked out the other blog posts, or tuned into the webinars, and are.
Welcome to the second article in our series of blogs on the Vulkan API! This time I’ll be describing why Vulkan is so important for mobile and embedded.
This is the first in a series of blog posts that aims to discuss what was revealed at SIGGRAPH about Vulkan in a bit more depth. I won’t be revealing any.
In a previously published article, I offered a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs; this sets the scene for what follows next: a.
This article and a follow-up to be published next month introduce OpenCL programming for the PowerVR Rogue architecture.
It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then, our PowerVR driver and graphics demo teams have been.
In the mobile and embedded market, the design constraints of electronic products can sometimes be seen as tight and contradictory: the market demands.
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