Implementing fast, ray traced soft shadows in a game engine
About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in...
About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in...
Last month I sent out a message on Twitter announcing that the latest PowerVR Wizard ray tracing...
Our EVP of Marketing Tony King-Smith wrote earlier this month about the 2015 Imagination Summit USA...
Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos...
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I...
A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices...
CES 2015 was a great way to kick off the new year in style. This time around the focus was placed...
If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have...
Smart glasses are an example of high-end output wearables; whether they’re used in industrial...
© Imagination Technologies Limited. All rights reserved.