Implementing fast, ray traced soft shadows in a game engine
About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a.
About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a.
Last month I sent out a message on Twitter announcing that the latest PowerVR Wizard ray tracing GPU test silicon had taped out, based on Imagination’s.
Our EVP of Marketing Tony King-Smith wrote earlier this month about the 2015 Imagination Summit USA taking place in Santa Clara, California. I was among.
Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been.
This year MWC and GDC 2015 are happening during the same week which is unfortunate for me because I really enjoy going to both events.
A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices using these SoCs that you can buy worldwide.
CES 2015 was a great way to kick off the new year in style. This time around the focus was placed on refining and improving the user experience rather.
If you’ve been keeping track of the evolution of mobile graphics in the last decade, you might have noticed several trends that have changed the industry.
Smart glasses are an example of high-end output wearables; whether they’re used in industrial applications or to augment our everyday life, smart glasses.
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