From “more” pixels to “better” pixels: the rise of HDR and 360° video
For TV industry watchers, it may seem that the development of television technology has stagnated...
For TV industry watchers, it may seem that the development of television technology has stagnated...
One only needs to look at the success of Pokemon Go to realise that augmented reality (AR) is a big...
It has been a fair few months since our last release, and during this time we have been improving...
The future of television is a hard nut to crack. While the expectations of what a smartphone or a...
To render images at interactive framerates, engines have to approximate the behaviour of real world...
In my last blog post I offered a solution to successfully reduce latency in VR by using single...
When it was introduced at Google I/O 2014, the Cardboard headset was a great way to deliver a bite...
VR requires the support of many components in modern phones. This starts with the sensor for...
It was clear last week at the annual Embedded Vision Summit in Santa Clara that the time of...
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