A look at the PowerVR Graphics Architecture: Tile-Based Deferred Rendering
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite...
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite...
Marketing of modern graphics processors involves comparing many low-level performance metrics. For...
As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated...
By definition, mobile application scenarios must be power efficient. The reason for this is simple:...
GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care...
Now that we’ve discussed topics such as essential market requirement support, stunning hardware...
Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility...
It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is...
Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs...
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