Kristof Beets

Kristof Beets

Kristof Beets is VP of Technology Insights at Imagination, where he drives the alignment of the technology roadmaps with market trends and customer needs as part of the IMG Labs Research organisation. He has a background in electrical engineering and received a master’s degree in artificial intelligence. Prior to joining the Labs Team he was part of the Business Development and Product Management Teams. Before this he worked on SDKs and tools for both PC and mobile products and ran the Competitive Analysis and Demo Teams as a member of the PowerVR Developer Relations and Ecosystem Teams. Kristof has written numerous articles and whitepapers which have been published in the ShaderX and GPU Pro Series of books and online by the Khronos Group, Beyond3D, 3Dfx Interactive and of course Imagination. Kristof has spoken at GDC, SIGGRAPH, Embedded Technology and MWC among others.

Graphics cores: trying to compare apples to apples

Marketing of modern graphics processors involves comparing many low-level performance metrics. For example, our PowerVR GPUs are commonly compared based.

PowerVR, the mobile GPU architecture for compute

As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated to efficiency. The PowerVR ‘Rogue’ architecture is our.

Mobile GPU compute must be practical GPU compute

By definition, mobile application scenarios must be power efficient. The reason for this is simple: they run from a battery. The target is to allow a.

GPU compute – what is it and why do we care?

GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care about it for mobile devices?

Understanding PowerVR Series5XT: The PowerVR Insider ecosystem and final thoughts

Now that we’ve discussed topics such as essential market requirement support, stunning hardware features and optimal driver software, the last (but.

Understanding PowerVR Series5XT: PowerVR’s hardware is nothing without software optimization

Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility and scalability, it can all be let down by poor and.

Understanding PowerVR Series5XT: PowerVR’s market leading fillrate efficiency

It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is in actual measurable recognisable efficiency benefits..

Understanding PowerVR Series5XT: YUV colour space conversions and the 2D core

Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs increasingly become GFLOPS monsters to handle advanced.

Understanding PowerVR Series5XT: PVRTC, PVRTC2 and texture compression

One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture mapping. This is especially true with increasing screen.