---
title: Imagination Blog | Kristof Beets (2)
description: Kristof Beets is Vice President of Product Management here at Imagination. He has a background in electrical engineering and received a master’s degree in artificial intelligence. Prior to joining the Labs Team he was part of the Business Development and Product Management Teams. Before this he worked on SDKs and tools for both PC and mobile products and ran the Competitive Analysis and Demo Teams as a member of the PowerVR Developer Relations and Ecosystem Teams. Kristof has written numerous articles and whitepapers which have been published in the ShaderX and GPU Pro Series of books and online by the Khronos Group, Beyond3D, 3Dfx Interactive and of course Imagination. Kristof has spoken at GDC, SIGGRAPH, Embedded Technology and MWC among others. (2)
---

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# Kristof Beets

[![tbdr-featured-image](https://blog.imaginationtech.com/hubfs/tbdr-featured-image.jpg)](https://blog.imaginationtech.com/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/)

## [A look at the PowerVR Graphics Architecture: Tile-Based Deferred Rendering](https://blog.imaginationtech.com/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Developers](https://blog.imaginationtech.com/tag/developers)

7 min read

I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite...

[Read more](https://blog.imaginationtech.com/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/)

## [Graphics cores: trying to compare apples to apples](https://blog.imaginationtech.com/graphics-cores-trying-compare-apples-apples/)

[GPU](https://blog.imaginationtech.com/tag/gpu)

5 min read

Marketing of modern graphics processors involves comparing many low-level performance metrics. For...

[Read more](https://blog.imaginationtech.com/graphics-cores-trying-compare-apples-apples/)

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[Learn more](https://www.imaginationtech.com/products/e-series/)

## [PowerVR, the mobile GPU architecture for compute](https://blog.imaginationtech.com/powervr-gpu-the-mobile-architecture-for-compute/)

[Developers](https://blog.imaginationtech.com/tag/developers)

4 min read

As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated...

[Read more](https://blog.imaginationtech.com/powervr-gpu-the-mobile-architecture-for-compute/)

## [Mobile GPU compute must be practical GPU compute](https://blog.imaginationtech.com/mobile-gpu-compute-must-be-practical-gpu-compute/)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

By definition, mobile application scenarios must be power efficient. The reason for this is simple:...

[Read more](https://blog.imaginationtech.com/mobile-gpu-compute-must-be-practical-gpu-compute/)

## [GPU compute – what is it and why do we care?](https://blog.imaginationtech.com/gpu-compute-what-is-it-and-why-do-we-care/)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Developers](https://blog.imaginationtech.com/tag/developers)

4 min read

GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care...

[Read more](https://blog.imaginationtech.com/gpu-compute-what-is-it-and-why-do-we-care/)

[![](https://blog.imaginationtech.com/hubfs/powervr-abstract.jpg)](https://blog.imaginationtech.com/understanding-powervr-series5xt-the-powervr-insider-ecosystem-and-final-thoughts-part-10/)

## [Understanding PowerVR Series5XT: The PowerVR Insider ecosystem and final thoughts](https://blog.imaginationtech.com/understanding-powervr-series5xt-the-powervr-insider-ecosystem-and-final-thoughts-part-10/)

[Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

Now that we’ve discussed topics such as essential market requirement support, stunning hardware...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-the-powervr-insider-ecosystem-and-final-thoughts-part-10/)

## [Understanding PowerVR Series5XT: PowerVR’s hardware is nothing without software optimization](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervrs-hardware-is-nothing-without-software-part-9/)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervrs-hardware-is-nothing-without-software-part-9/)

## [Understanding PowerVR Series5XT: PowerVR’s market leading fillrate efficiency](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervrs-market-leading-fillrate-efficiency-part-8/)

[Developers](https://blog.imaginationtech.com/tag/developers)

1 min read

It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervrs-market-leading-fillrate-efficiency-part-8/)

## [Understanding PowerVR Series5XT: YUV colour space conversions and the 2D core](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-and-architecture-efficiency-part-7/)

[Developers](https://blog.imaginationtech.com/tag/developers)

1 min read

Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-and-architecture-efficiency-part-7/)

[«](https://blog.imaginationtech.com/author/kristof-beets/page/1)

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[»](https://blog.imaginationtech.com/author/kristof-beets/page/3)

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