---
title: Imagination Blog | Kristof Beets
description: Kristof Beets is Vice President of Product Management here at Imagination. He has a background in electrical engineering and received a master’s degree in artificial intelligence. Prior to joining the Labs Team he was part of the Business Development and Product Management Teams. Before this he worked on SDKs and tools for both PC and mobile products and ran the Competitive Analysis and Demo Teams as a member of the PowerVR Developer Relations and Ecosystem Teams. Kristof has written numerous articles and whitepapers which have been published in the ShaderX and GPU Pro Series of books and online by the Khronos Group, Beyond3D, 3Dfx Interactive and of course Imagination. Kristof has spoken at GDC, SIGGRAPH, Embedded Technology and MWC among others.
---

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# Kristof Beets

[![Tile-Based Deferred Rendering BLOG-Widget-650 x 420 – 2](https://blog.imaginationtech.com/hubfs/Tile-Based%20Deferred%20Rendering%20BLOG-Widget-650%20x%20420%20%E2%80%93%202.jpg)](https://blog.imaginationtech.com/does-tile-based-deferred-rendering-have-a-place-in-desktop)

## [Does Tile-Based Deferred Rendering have a place in Desktop?](https://blog.imaginationtech.com/does-tile-based-deferred-rendering-have-a-place-in-desktop)

[GPU](https://blog.imaginationtech.com/tag/gpu)

5 min read

Imagination’s PowerVR GPU architecture is synonymous with efficiency. Our IP built up its name in...

[Read more](https://blog.imaginationtech.com/does-tile-based-deferred-rendering-have-a-place-in-desktop)

[![GPU rearchicted](https://blog.imaginationtech.com/hubfs/Blog_Asset/GPU_pic%20(1).jpg)](https://blog.imaginationtech.com/scaling-up-vs-scaling-down.-the-real-scoop-on-power-efficient-gpus-for-laptops)

## [Fast, thin, and light: the real scoop on power-efficient GPUs for laptops](https://blog.imaginationtech.com/scaling-up-vs-scaling-down.-the-real-scoop-on-power-efficient-gpus-for-laptops)

[GPU](https://blog.imaginationtech.com/tag/gpu)

3 min read

If you’ve bought a laptop recently, the chances are that your system is architected differently now...

[Read more](https://blog.imaginationtech.com/scaling-up-vs-scaling-down.-the-real-scoop-on-power-efficient-gpus-for-laptops)

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### Introducing E-Series GPU

 Imagination E-Series GPU IP breaks through the barriers of throughput, memory, and power at the edge.Built for next-gen AI, E-Series delivers high performance and adaptability across mobile, automotive, desktop, and consumer markets, avoiding the rigidity of fixed-function accelerators while retaining the flexibility of GPU programmability. 

[Learn more](https://www.imaginationtech.com/products/e-series/)

[![portable console design](https://blog.imaginationtech.com/hubfs/shutterstock_686686060-jpg.jpeg)](https://blog.imaginationtech.com/why-portable-gaming-doesnt-feel-quite-next-gen-yet)

## [Why portable gaming doesn’t feel quite next gen yet](https://blog.imaginationtech.com/why-portable-gaming-doesnt-feel-quite-next-gen-yet)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Ray tracing](https://blog.imaginationtech.com/tag/ray-tracing) [Gaming](https://blog.imaginationtech.com/tag/gaming)

4 min read

With the global market for portable gaming consoles set to reach $17bn by 2023, a new opportunity...

[Read more](https://blog.imaginationtech.com/why-portable-gaming-doesnt-feel-quite-next-gen-yet)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/metaverse.jpg)](https://blog.imaginationtech.com/the-role-of-the-gpu-in-experiencing-the-metaverse/)

## [The role of the GPU in experiencing the Metaverse](https://blog.imaginationtech.com/the-role-of-the-gpu-in-experiencing-the-metaverse/)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Ray tracing](https://blog.imaginationtech.com/tag/ray-tracing) [AR](https://blog.imaginationtech.com/tag/ar) [VR](https://blog.imaginationtech.com/tag/vr)

4 min read

How we’re harnessing the power of GPUs for both virtual immersion and large-scale data processing.

[Read more](https://blog.imaginationtech.com/the-role-of-the-gpu-in-experiencing-the-metaverse/)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/ray_tracing_feature_image.jpg)](https://blog.imaginationtech.com/why-benchmarks-are-the-missing-piece-of-the-ray-tracing-puzzle/)

## [Why benchmarks are the missing piece of the ray tracing puzzle](https://blog.imaginationtech.com/why-benchmarks-are-the-missing-piece-of-the-ray-tracing-puzzle/)

[Developers](https://blog.imaginationtech.com/tag/developers)

4 min read

The real-time graphics pipeline, as modelled by today’s GPUs and its associated stack of drivers,...

[Read more](https://blog.imaginationtech.com/why-benchmarks-are-the-missing-piece-of-the-ray-tracing-puzzle/)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/bouncy_rays-1.jpg)](https://blog.imaginationtech.com/coherency-gathering-in-ray-tracing-the-benefits-of-hardware-ray-tracking/)

## [Coherency gathering in ray tracing: the benefits of hardware ray tracking](https://blog.imaginationtech.com/coherency-gathering-in-ray-tracing-the-benefits-of-hardware-ray-tracking/)

[Developers](https://blog.imaginationtech.com/tag/developers)

5 min read

Despite the theoretically infinite ways to implement a modern GPU, the truly efficient ways to make...

[Read more](https://blog.imaginationtech.com/coherency-gathering-in-ray-tracing-the-benefits-of-hardware-ray-tracking/)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/Furian-Iguana-final-sm-1.png)](https://blog.imaginationtech.com/introducing-furian-the-architectural-changes/)

## [Introducing Furian: the architectural changes](https://blog.imaginationtech.com/introducing-furian-the-architectural-changes/)

[Automotive](https://blog.imaginationtech.com/tag/automotive)

8 min read

Update: We have now announced our first Furian-based core: the PowerVR Series8XT GT8525: find out...

[Read more](https://blog.imaginationtech.com/introducing-furian-the-architectural-changes/)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/edge-equations-1.png)](https://blog.imaginationtech.com/the-dr-in-tbdr-deferred-rendering-in-rogue/)

## [A look at the PowerVR graphics architecture: Deferred rendering](https://blog.imaginationtech.com/the-dr-in-tbdr-deferred-rendering-in-rogue/)

[GPU](https://blog.imaginationtech.com/tag/gpu)

8 min read

In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture...

[Read more](https://blog.imaginationtech.com/the-dr-in-tbdr-deferred-rendering-in-rogue/)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/PowerVR-Series7-Series7XT_USC-1-1.png)](https://blog.imaginationtech.com/imaginations-smart-efficient-approach-to-mobile-compute/)

## [Imagination’s smart, efficient approach to mobile compute](https://blog.imaginationtech.com/imaginations-smart-efficient-approach-to-mobile-compute/)

[Developers](https://blog.imaginationtech.com/tag/developers)

1 min read

Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more...

[Read more](https://blog.imaginationtech.com/imaginations-smart-efficient-approach-to-mobile-compute/)

[1](https://blog.imaginationtech.com/author/kristof-beets/page/1) [2](https://blog.imaginationtech.com/author/kristof-beets/page/2) [3](https://blog.imaginationtech.com/author/kristof-beets/page/3)

[»](https://blog.imaginationtech.com/author/kristof-beets/page/3)

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