---
title: Imagination Blog | Kristof Beets (3)
description: Kristof Beets is Vice President of Product Management here at Imagination. He has a background in electrical engineering and received a master’s degree in artificial intelligence. Prior to joining the Labs Team he was part of the Business Development and Product Management Teams. Before this he worked on SDKs and tools for both PC and mobile products and ran the Competitive Analysis and Demo Teams as a member of the PowerVR Developer Relations and Ecosystem Teams. Kristof has written numerous articles and whitepapers which have been published in the ShaderX and GPU Pro Series of books and online by the Khronos Group, Beyond3D, 3Dfx Interactive and of course Imagination. Kristof has spoken at GDC, SIGGRAPH, Embedded Technology and MWC among others. (3)
---

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# Kristof Beets

## [Understanding PowerVR Series5XT: PVRTC, PVRTC2 and texture compression](https://blog.imaginationtech.com/understanding-powervr-series5xt-pvrtc-pvrtc2-and-texture-compression-part-6/)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-pvrtc-pvrtc2-and-texture-compression-part-6/)

## [Understanding PowerVR Series5XT: Multithreading, multitasking ALUs, the MicroKernel and core scalability](https://blog.imaginationtech.com/understanding-powervr-series5xt-multithreading-multitasking-alus-the-microkernel-and-core-scalability-part-5/)

[Developers](https://blog.imaginationtech.com/tag/developers)

4 min read

A unified architecture means that the ALUs (Arithmetic Logic Units – the bits of the hardware that...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-multithreading-multitasking-alus-the-microkernel-and-core-scalability-part-5/)

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## [Understanding PowerVR Series5XT: PowerVR, TBDR and architecture efficiency](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-tbdr-and-architecture-efficiency-part-4/)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

In the previous three sections, I discussed the need to match market requirements, our rapid...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-tbdr-and-architecture-efficiency-part-4/)

## [Understanding PowerVR Series5XT: PowerVR and GPU compute](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-and-gpu-compute-part-3/)

[Developers](https://blog.imaginationtech.com/tag/developers)

1 min read

In my last two articles, I’ve explained how PowerVR Series5XT GPUs are able to go beyond the basic...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-and-gpu-compute-part-3/)

## [Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards adoption](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-gpus-and-graphics-api-standards-part-2/)

[Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-gpus-and-graphics-api-standards-part-2/)

## [Understanding PowerVR Series5XT: PowerVR GPUs and graphics API standards](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-gpus-and-graphics-api-standards-part-1/)

[Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

On March 15th, Samsung announced their flagship Galaxy S4 smartphone – powered by their own Samsung...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-gpus-and-graphics-api-standards-part-1/)

## [Great graphics IP, it’s about software too](https://blog.imaginationtech.com/great-graphics-ip-its-about-software-too/)

[Developers](https://blog.imaginationtech.com/tag/developers)

1 min read

It’s common to think of Imagination Technologies and companies like us that are in the business of...

[Read more](https://blog.imaginationtech.com/great-graphics-ip-its-about-software-too/)

## [Learning about the Android graphics subsystem](https://blog.imaginationtech.com/learning-about-the-android-graphics-subsystem/)

[GPU](https://blog.imaginationtech.com/tag/gpu)

3 min read

Graphics performance is the most important component in defining any user interface (UI)...

[Read more](https://blog.imaginationtech.com/learning-about-the-android-graphics-subsystem/)

[«](https://blog.imaginationtech.com/author/kristof-beets/page/1)

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 »

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