Benjamin Anuworakarn

Benjamin Anuworakarn

Benjamin was a Documentation Engineer and a part of the Developer Technology team at Imagination. He has since left the company.

Sorting Objects and Geometry on PowerVR Hardware

It can be tough trying to figure out the best way to optimise your applications during development. Luckily, we’re here to help – this is the first of an.

PowerVR Performance Tips for Unity Game Engine

If you’re developing for Unity on mobile, this is a blog post you can’t afford to miss! Recently we gave you some PowerVR performance tips for Unreal.

Introducing GRLAA: a new technique for anti-aliasing in navigation applications

This blog post introduces GRLAA (GRadient Line Anti-Aliasing), a relatively simple and efficient method designed to cope with aliased lines, which can.

The benefits of PowerVR for automotive applications

The automotive market is one of the most exciting sectors in the technology ecosystem, and as a result the industry is constantly fluctuating and evolving.

Imagination at GDC 2016: Vulkan and ray tracing take center stage

With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination delivers the leading solutions for mobile, AR/VR, and other.

Check out our packed idc15 developer day at GDC 2015

We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held on.

PowerVR Graphics: We Render Funny

We are now back from various shows around the world where we had lots of discussion with developers about the use and longevity of Imagination’s Tile.