Benjamin Anuworakarn

Benjamin Anuworakarn

PowerVR SDK and Tools 21.1 Out Now – including ray tracing simulator

The sun is starting to come out, people are returning to society, and potentially most exciting; we at DevTech are releasing a new version of the PowerVR.

What is PVRTune Complete?

Along with our SDK and Tools, we also have a plethora of other offerings for developers to get the best out of PowerVR-based devices. Today, we’ll be.

Three key techniques for improving mobile game graphics using PVRTexTool

Exploring PVRTexTool and texture mapping has always been a critical technique in improving the visuals of a video game at a low processing cost. It is.

PowerVR SDK and Tools 2019 Release 2 now available

It’s that time again! The PowerVR SDK and Tools have been updated with brand new features and improvements.

PowerVR PerfDoc – Performance Validation for PowerVR

It’s time for some exciting news! As usual, our engineers here in the Developer Technology team have been hard at work making your life a little bit.

Improving Particle Systems on PowerVR

It’s time for another article in our ongoing series of posts about getting the most of your PowerVR device when creating graphics applications. This time.

Flow Control on PowerVR – Optimising Shaders

We’re back again with another excerpt from our new documentation website. Today, we’ll be looking at flow control and branching in shaders. This series.

Balancing GPU workloads on PowerVR hardware

If you’ve been following this series of posts from the beginning you probably know the drill by now. We have a new documentation website, which is packed.

Why you really should be using mipmapping in your graphics applications

The new PowerVR developer documentation website has been up and running for a few weeks now. We’re really pleased to see how it’s been helping people get.

Sorting Objects and Geometry on PowerVR Hardware

It can be tough trying to figure out the best way to optimise your applications during development. Luckily, we’re here to help – this is the first of an.