---
title: Imagination Blog | Benjamin Anuworakarn
description: Benjamin was a Documentation Engineer and a part of the Developer Technology team at Imagination. Benjamin left the company in 2022.
---

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# Benjamin Anuworakarn

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/SDK_Dec21_v4.jpg)](https://blog.imaginationtech.com/powervr-sdk-and-tools-22-1-release-now-available)

## [PowerVR SDK and Tools 22.1 Release Now Available](https://blog.imaginationtech.com/powervr-sdk-and-tools-22-1-release-now-available)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

Hello everyone, and we hope you’ve been having a pleasant 2022 so far. I think we speak for all of...

[Read more](https://blog.imaginationtech.com/powervr-sdk-and-tools-22-1-release-now-available)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/beaglebone-black.png)](https://blog.imaginationtech.com/vulkan-fully-ray-traced-hard-shadows)

## [Vulkan Fully Ray-Traced Hard Shadows](https://blog.imaginationtech.com/vulkan-fully-ray-traced-hard-shadows)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Ray tracing](https://blog.imaginationtech.com/tag/ray-tracing) [Developers](https://blog.imaginationtech.com/tag/developers)

5 min read

Shadows play an important role in conveying realism to the user and to ground objects in the scene...

[Read more](https://blog.imaginationtech.com/vulkan-fully-ray-traced-hard-shadows)

### Subscribe to our blog

### Introducing E-Series GPU

 Imagination E-Series GPU IP breaks through the barriers of throughput, memory, and power at the edge.Built for next-gen AI, E-Series delivers high performance and adaptability across mobile, automotive, desktop, and consumer markets, avoiding the rigidity of fixed-function accelerators while retaining the flexibility of GPU programmability. 

[Learn more](https://www.imaginationtech.com/products/e-series/)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/SDK_Dec21_v2.jpg)](https://blog.imaginationtech.com/powervr-sdk-and-tools-21-2-respin)

## [PowerVR SDK and Tools 21.2 Respin](https://blog.imaginationtech.com/powervr-sdk-and-tools-21-2-respin)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Developers](https://blog.imaginationtech.com/tag/developers)

Happy Holidays and Merry Salutations!

[Read more](https://blog.imaginationtech.com/powervr-sdk-and-tools-21-2-respin)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/SDK_Dec21_v2.jpg)](https://blog.imaginationtech.com/pvrtextool-now-supports-ktx2-and-basis-universal-supercompression)

## [PVRTexTool now supports KTX™ 2.0 and Basis Universal supercompression](https://blog.imaginationtech.com/pvrtextool-now-supports-ktx2-and-basis-universal-supercompression)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

At Imagination, we’re always trying to help customers get the most out of their graphics pipelines,...

[Read more](https://blog.imaginationtech.com/pvrtextool-now-supports-ktx2-and-basis-universal-supercompression)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/SDK_Dec21_v3.jpg)](https://blog.imaginationtech.com/powervr-sdk-and-tools-21-2-now-released)

## [PowerVR SDK and Tools 21.2 Now Released](https://blog.imaginationtech.com/powervr-sdk-and-tools-21-2-now-released)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

We’re well into the second half of the year, and that of course means it’s time for the PowerVR...

[Read more](https://blog.imaginationtech.com/powervr-sdk-and-tools-21-2-now-released)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/Ambient.png)](https://blog.imaginationtech.com/ambient-occlusion-in-vulkan)

## [Ambient Occlusion in Vulkan](https://blog.imaginationtech.com/ambient-occlusion-in-vulkan)

[Developers](https://blog.imaginationtech.com/tag/developers)

8 min read

You may have noticed that in real life, ambient light will have a harder time reaching into some...

[Read more](https://blog.imaginationtech.com/ambient-occlusion-in-vulkan)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/tools-release-2021_1.jpg)](https://blog.imaginationtech.com/powervr-sdk-and-tools-21-1-out-now-including-ray-tracing-simulator)

## [PowerVR SDK and Tools 21.1 Out Now – including ray tracing simulator](https://blog.imaginationtech.com/powervr-sdk-and-tools-21-1-out-now-including-ray-tracing-simulator)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

The sun is starting to come out, people are returning to society, and potentially most exciting; we...

[Read more](https://blog.imaginationtech.com/powervr-sdk-and-tools-21-1-out-now-including-ray-tracing-simulator)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/beaglebone-black.png)](https://blog.imaginationtech.com/fun-with-powervr-and-the-beaglebone-black-low-cost-development-made-easy)

## [Fun with PowerVR and the BeagleBone Black: Low-Cost Development Made Easy](https://blog.imaginationtech.com/fun-with-powervr-and-the-beaglebone-black-low-cost-development-made-easy)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

Development boards are cool and the BeagleBone® Black (BBB) is one of the more interesting ones...

[Read more](https://blog.imaginationtech.com/fun-with-powervr-and-the-beaglebone-black-low-cost-development-made-easy)

[![](https://blog.imaginationtech.com/hubfs/Imported_Blog_Media/beaglebone-black.png)](https://blog.imaginationtech.com/what-is-pvrtune-complete)

## [What is PVRTune Complete?](https://blog.imaginationtech.com/what-is-pvrtune-complete)

[Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

Along with our SDK and Tools, we also have a plethora of other offerings for developers to get the...

[Read more](https://blog.imaginationtech.com/what-is-pvrtune-complete)

[1](https://blog.imaginationtech.com/author/benjamin-anuworakarn/page/1) [2](https://blog.imaginationtech.com/author/benjamin-anuworakarn/page/2) [3](https://blog.imaginationtech.com/author/benjamin-anuworakarn/page/3)

[»](https://blog.imaginationtech.com/author/benjamin-anuworakarn/page/3)

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