Kristof Beets

Kristof Beets

Why portable gaming doesn’t feel quite next gen yet

With the global market for portable gaming consoles set to reach $17bn by 2023, a new opportunity arises for manufacturers to pick up the metaphorical.

The role of the GPU in experiencing the Metaverse

How we’re harnessing the power of GPUs for both virtual immersion and large-scale data processing.

Why benchmarks are the missing piece of the ray tracing puzzle

The real-time graphics pipeline, as modelled by today’s GPUs and its associated stack of drivers, compilers and API, accrues features at a rapid clip. The.

Coherency gathering in ray tracing: the benefits of hardware ray tracking

Despite the theoretically infinite ways to implement a modern GPU, the truly efficient ways to make one come to life in silicon tend to force the hands of.

Introducing Furian: the architectural changes

Update: We have now announced our first Furian-based core: the PowerVR Series8XT GT8525: find out more details here.

A look at the PowerVR graphics architecture: Deferred rendering

In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it a tile-based.

Imagination’s smart, efficient approach to mobile compute

Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across.

A look at the PowerVR graphics architecture: Tile-based rendering

I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in much sunnier climes, I.

Graphics cores: trying to compare apples to apples

Marketing of modern graphics processors involves comparing many low-level performance metrics. For example, our PowerVR GPUs are commonly compared based.

PowerVR, the mobile GPU architecture for compute

As discussed in my previous blog posts and articles, Imagination’s engineering force is dedicated to efficiency. The PowerVR ‘Rogue’ architecture is our.