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    Imagination Blog

    Technology, news and insights

    Avoiding cheap tricks: how Imagination is bringing real hardware ray tracing to mobile

    Ray tracing
    3 min read

    Real-time ray tracing is arguably the most significant development in graphics of the last few...

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    Imagination Technologies: the ray tracing pioneers

    Ray tracing
    5 min read

    After a period out of the spotlight, ray tracing technology has recently come back into focus,...

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    Introducing Imagination DXTP GPU

    Imagination DXTP redefines graphics and compute acceleration for smartphones and other power-constrained devices. Designed for exceptional efficiency, it delivers the performance needed to run AI, gaming, and user interfaces smoothly and continuously, all day long.

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    Creating Unreal Engine 360° panoramas the easy way with ray tracing

    Ray tracing
    2 min read

    360° VR panorama videos have been trending on YouTube since the viewing feature was introduced in...

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    PowerVR ray tracing delivering interactive lightmap editing in Unity 5

    Ray tracing
    3 min read

    Last year we debuted a collection of PowerVR ray tracing demos designed to improve significantly...

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    Unreal Engine and the ray tracing revelation

    Ray tracing
    7 min read

    The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game...

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    Hybrid rendering for real-time lighting: ray tracing vs rasterization

    Ray tracing
    5 min read

    In our previous article, we explained the basics of the PowerVR ray tracing API, including the...

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    Five steps to adding ray tracing to an OpenGL ES-based deferred lighting system

    Ray tracing
    4 min read

    To render images at interactive framerates, engines have to approximate the behaviour of real world...

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    Ray tracing, the walking dead and monster trucks at MWC 2016

    Ray tracing
    1 min read

    Mobile World Congress in Barcelona has served as a launchpad for some of the most exciting...

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    Implementing fast, ray traced soft shadows in a game engine

    Ray tracing
    4 min read

    About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in...

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