---
title: Imagination Blog (35)
description: (35)
---

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×

# Imagination Blog

##### Technology, news and insights

## [Mobile GPU compute must be practical GPU compute](https://blog.imaginationtech.com/mobile-gpu-compute-must-be-practical-gpu-compute/)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

By definition, mobile application scenarios must be power efficient. The reason for this is simple:...

[Read more](https://blog.imaginationtech.com/mobile-gpu-compute-must-be-practical-gpu-compute/)

## [GPU compute – what is it and why do we care?](https://blog.imaginationtech.com/gpu-compute-what-is-it-and-why-do-we-care/)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Developers](https://blog.imaginationtech.com/tag/developers)

4 min read

GPU compute is one of the hottest topics today – but what exactly is it, and why should we all care...

[Read more](https://blog.imaginationtech.com/gpu-compute-what-is-it-and-why-do-we-care/)

### Subscribe to our blog

### Introducing E-Series GPU

 Imagination E-Series GPU IP breaks through the barriers of throughput, memory, and power at the edge.Built for next-gen AI, E-Series delivers high performance and adaptability across mobile, automotive, desktop, and consumer markets, avoiding the rigidity of fixed-function accelerators while retaining the flexibility of GPU programmability. 

[Learn more](https://www.imaginationtech.com/products/e-series/)

## [MediaTek MT8135 brings PowerVR Series6 GPUs to a mobile device near you](https://blog.imaginationtech.com/mediatek-mt8135-brings-powervr-series6-gpus-to-a-mobile-device-near-you/)

[GPU](https://blog.imaginationtech.com/tag/gpu) [Mobile](https://blog.imaginationtech.com/tag/mobile)

1 min read

Over the years, our close partnership with MediaTek has resulted in the release of some very...

[Read more](https://blog.imaginationtech.com/mediatek-mt8135-brings-powervr-series6-gpus-to-a-mobile-device-near-you/)

[![](https://blog.imaginationtech.com/hubfs/powervr-abstract.jpg)](https://blog.imaginationtech.com/understanding-powervr-series5xt-the-powervr-insider-ecosystem-and-final-thoughts-part-10/)

## [Understanding PowerVR Series5XT: The PowerVR Insider ecosystem and final thoughts](https://blog.imaginationtech.com/understanding-powervr-series5xt-the-powervr-insider-ecosystem-and-final-thoughts-part-10/)

[Developers](https://blog.imaginationtech.com/tag/developers)

3 min read

Now that we’ve discussed topics such as essential market requirement support, stunning hardware...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-the-powervr-insider-ecosystem-and-final-thoughts-part-10/)

## [Understanding PowerVR Series5XT: PowerVR’s hardware is nothing without software optimization](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervrs-hardware-is-nothing-without-software-part-9/)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

Ultimately, no matter how good your hardware design is in terms of spot-on feature set, flexibility...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervrs-hardware-is-nothing-without-software-part-9/)

## [Understanding PowerVR Series5XT: PowerVR’s market leading fillrate efficiency](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervrs-market-leading-fillrate-efficiency-part-8/)

[Developers](https://blog.imaginationtech.com/tag/developers)

1 min read

It’s easy to talk about a lot of architectural benefits and features, but ultimately the proof is...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervrs-market-leading-fillrate-efficiency-part-8/)

## [Understanding PowerVR Series5XT: YUV colour space conversions and the 2D core](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-and-architecture-efficiency-part-7/)

[Developers](https://blog.imaginationtech.com/tag/developers)

1 min read

Simple 2D operations continue to be very common in embedded systems. But as modern embedded GPUs...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-powervr-and-architecture-efficiency-part-7/)

## [Understanding PowerVR Series5XT: PVRTC, PVRTC2 and texture compression](https://blog.imaginationtech.com/understanding-powervr-series5xt-pvrtc-pvrtc2-and-texture-compression-part-6/)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

One of the biggest contributors to bandwidth in mobile graphics is the bandwidth linked to texture...

[Read more](https://blog.imaginationtech.com/understanding-powervr-series5xt-pvrtc-pvrtc2-and-texture-compression-part-6/)

## [Running Renderscript efficiently with PowerVR GPUs on Android](https://blog.imaginationtech.com/running-renderscript-efficiently-with-powervr-gpus-on-android/)

[Developers](https://blog.imaginationtech.com/tag/developers)

2 min read

Renderscript is a high performance compute API implemented in Android 4.2 (JELLY\_BEAN\_MR1),...

[Read more](https://blog.imaginationtech.com/running-renderscript-efficiently-with-powervr-gpus-on-android/)

[«](https://blog.imaginationtech.com/page/1) [1](https://blog.imaginationtech.com/page/1) [...](https://blog.imaginationtech.com/page/30)

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[»](https://blog.imaginationtech.com/page/37)

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